Many generations ahead our own, evolution has given another step... But this time, it's not on our side. HESK: Hyugaren is a single player T.C. for GZDoom 1.8.2, which includes a lot of new features, such as totally reworked gameplay mechanics, new graphics, new sprites, new sounds, new music, new gore system, new skybox (Hyperskybox), new liquids (Hyperwater), among many others...

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Report RSS Introducing: Shotgun (view original)
Introducing: Shotgun
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CED2011
CED2011 - - 188 comments

Hey man, just one question. Is this some kind of "aim" stance? Like it looks like you're aiming down the sights. Will you also be able to carry and fire your weapon "from the hip"? Or is this "centered" stance the default sprite?

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Charon1970 Author
Charon1970 - - 110 comments

It's the default sprite, although you can enable either aiming with the sights (if you are accostumed to sight marking), or aiming with crosshairs. That option is called "Marksman precision" on the HESK menu.

Also, for running there's a small sequence and a different sprite. I think I'll upload a early video showcasing this, because it may be important to be shown in motion.

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Description

Oh, it was hard to decide for a new shotgun, but finally it is here now.

As with all weapons, it has various flashes. Flash sprites comes with an optic "illusion" which gives a blur, movement feeling, as you can see (they're not the same sprite, it works like always: flash sprite superimposed into the regular shotgun sprite).

I'll add extended (and selectable) VFX via ACS, like sparkles and smoke (like I've done with the Minigun, you can see it in my previous screenshots). Perhaps I should make a general, shared script for weapons effects (of course, with an option to enable/disable in the options menu).

I'm still thinking this shotgun should be perhaps a little larger, but tell me what you think. I'll listen!