Many generations ahead our own, evolution has given another step... But this time, it's not on our side. HESK: Hyugaren is a single player T.C. for GZDoom 1.8.2, which includes a lot of new features, such as totally reworked gameplay mechanics, new graphics, new sprites, new sounds, new music, new gore system, new skybox (Hyperskybox), new liquids (Hyperwater), among many others...
Well, in addition to yesterday's long overdue update about HESK, I'm gonna post screenshots of the models in progress for props/items. I believe it's a better way to resume work: Starting with the simplest items, then getting into weapons and, lastly, enemies.
I hope I can get good results with PBR materials. I know node materials won't work in GZDoom (or will they?), it's just a way to peak how the mesh will look like. I think that for an untextured 430 tris mesh, it doesn't look that bad, does it?