This mod is trying to make combat fell more live and strategic than vanilla. In vanilla HOMM V, 90% of the time you already know, how the battle will end, but now you have much more opportunities to engage or defend yourself againts superior force of enemies. There was lots of units in every faction, that were so boring and useless in all kinds of battles and in general everyone was using just 3 types of units to win the battle. Now its not so important to have 1 overpowered unit but more units with good positioning, but that doesnt mean that you are not capable of dealing high damage with single unit. Now you have two options during buying units in castle, both second and alternative upgrade now offers you choice between high damage per one shot/hit or high survivability and very good "team" skills.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add media Report RSS Necropolis DE system (view original)
Necropolis DE system
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Every unit have very low price of Dark Energy (mostly 1). Necropolis is now using this as main source for enlarging their army, while their cities now produce much less units (except skeletons, they have higher production) that are almost for free. Only restriction for the necromancers is now "digging" (building) new building in their towns. Every building, that produce some kind of unit is now very expensive, expecially upgrades of that buildings. Necromancers are now strong early-game and mid-game faction.