This mod took over 2 years to make, contains new weapons, monsters, textures, sounds and code, making it the largest SPHL mod ever. Set in the Vietnam War, your mission is to assassinate one renegade colonel by the name of Kurtz, "with extreme prejudice". Unfortunately the only way to get to him is by wading through armies of Viet Cong and hostile US troops, not to mention hordes of the undead roaming the earth and feasting upon the flesh of the living. It's just you, Barney and your chainsaw against the world.

"Think "Apocalypse Now" after Coppola is kidnapped by Rastafarian drug lords and given the full treatment. As the mod progresses, things aren't as one-dimensional as they seemed when you first accepted this mission... there's something fishy going on here, and you don't think it's the Nuoc Mâm. Rating? Five out of five." - Silver Sorrow, hangar16.com

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SPOILERS.
Just sayin'.

Perhaps it's just me, but, while I adore the concept and how everything works in this mod, I will say that I got a bit both of a love/hate thing for this mod (at times).

While I haven't personally seen the movie yet (which I probably should), this mod is apparently what would've happened if someone actually tried making an Apocalypse Now "game", when I think about it, one could've just simply remake the movie verbatim, but this mod decided to take the alternate approach, by making the journey go as wild and balls off the walls crazy as possible.

You're some random captain named Percy Freeman, and you're sent by the US high command to terminate some renegade jerk called Kurtz with extreme prejudice.

All seems fine and simple, you travel with the chopper, Wagner blasting as chaos unfolds around you before you land, then things start to go very wrong, and not just the right kind of wrong, its beyond the capabilities of wrong (in a right way, of course).

I've always been a sucker for total conversions, and this one certainly does not disappoint, with the Vietnam war theme being used full force, you'll have pretty much most of the stuff commonly used and fought there (with a few extra additions, of course).

Of course, this being Heart of Evil, the enemies that you fight will not only be just simple gun-toting charlies, you got betrayed by your own soldiers, the SPX aliens and zombies join the fight, then it just gets higher and more ridiculous, gorillas that jump around at you, superzombies, invisible snipers, ending up with fighting Kurtz with you using super jump and a machete to battle him, variety is certainly out of the question here.

The brushing and texturing itself is nice in some areas, there's also some additions of models and sprites (trees and bushes) to spruce up the place, there are a few areas that are unimaginative (like the maze) unfortunately, not to mention some texture mishaps here and there, see-through void walls can come more than expected in these terrains as well, but the overall look methinks is quite nicely done.

There's also some parts where you sit in a vehicle for a map while stuff happens around you, these sections are quite cool, but something about Half-Life/Goldsource and its persistence in breaking those sequences is unfortuntate, in the most frightful way sometimes, ever got gibbed suddenly while riding a truck? It's understandable why the remake, Napalm Edition, chose to remove them.


The new weapons themselves are nice, you got the whole bag from the trusty ol' machete, an M16, the pig M60, all the way to a chainsaw! Some of their properties are kinda odd though, like how some of the weapons don't recoil when fired or how powerful a couple of shots from the 1911 is compared to concentrated bursts of machine gun fire (then again, balance and personal preference might be playing a part in here).

There's even a neat mechanic where you can decapitate some enemies by hacking at their heads with the machete, this thing only works on humanoids though, and you might even cause some trouble for yourself doing that, like how hacking the superzombie's heads away only gets them to bleed through their now non-existent heads and you can't shoot them in the head anymore for extra damage.


The level design takes the non-linear route, you go to a hub areas, where you then can do objectives in a random way, get one thing here to go there, then lead Barney to the occasional points where you need him and have him do his thing, this sounds good on paper. But then things start to get confusing.

Getting lost in some of these maps can be a real problem sometimes, with a lot of paths converging together and some areas being similar, some of the puzzles in the mod can even be downright Sierra levels of "WHAT!? HOW!?", the bomb, the plank, I'd list them all, but this article might just look even more like an essay at that point (it already is, isn't it?).

Having an ingame map (doesn't even have to be a radar-overlay-modern-game-cheap-cheat kind of map, location maps like in Thief 1/2 can be massive help at times) would've probably solved some of the roundabout stuff some players might experience on their first playthrough.

Don't get me started on some of the gameplay design choices, the chumtoad maze was just awful slow, I ended up opening up the map in a BSP viewer, drew a map, and just followed that instead. Then in subsequent playthroughs I got lazy and host_framerated (a time scale cheat) the blasted thing.


There's also the fact that you sometimes need to carry some AI partners with you around, Half-Life's pathfinding AI is known to be quite miserable sometimes, and having an entire mod dedicated to it might just get someone's hair whiter than gray, though thankfully the mod does include some commands for followers, which is atleast a nice little bandage for the dozen gunshot wound.

The ending itself is whack, but somewhat fitting for the mod I guess.
The voice acting is fine, not too magnificent, not too bloody awful, the misc NPC talks can be fun to hear now and again (if they don't grate you, that is).


Overall though, I enjoyed it, even the more chaotic additions like The Village of the Damned and The Alamo, would put it in my hall of fame.

Napalm Edition is alright, while I think there's some things wrong here and there (the backward doors bothered me more than most), I do appreciate the massive work it must of take to remake the mod.

While this remod has some improvements, like doing the world models and hires-ing the more lowres models of NE, most of its base is basically NE, so, thanks to those guys.

I hope you all can enjoy the remod.
Thanks for reading.

New Heart of Evil mini-level released

News 2 comments

I made a new mini-level for Heart of Evil, it's called The Alamo. You can download it from here. If you want to see what it's about, you can read the...

Heart of Evil SPHL mod released

Heart of Evil SPHL mod released

News 3 comments

Heart of Evil is finally complete and available for download! This mod took over 2 years to make, contains new weapons, monsters, textures, sounds and...

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Heart Of Evil: Weapon animation patch (Non-official)

Heart Of Evil: Weapon animation patch (Non-official)

Patch 9 comments

Bassically just A reanimation of All weapons in Heart of Evil(The original one)

HOE Remod: Reanimated M60, M79, and Tripmine

HOE Remod: Reanimated M60, M79, and Tripmine

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In order to made the remod weapons animation looks decent and fair enough with the other, weapons, I reanimated 3 weapons out of 13 and that is in the...

HoE: Alamo

HoE: Alamo

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As you might guess from its title, is a small add-on pack for Heart of Evil from 2002. It requires HoE to run, and is loaded through the console. Overall...

Heart of Evil | Remod 1.1

Heart of Evil | Remod 1.1

Models Pack 13 comments

A HD pack for Heart of Evil. This pack only includes the Remod files, and so will require the original HoE installation to work. Installation instructions...

Music Replacement for Heart of Evil

Music Replacement for Heart of Evil

Music

This is my first ever upload, so I'm not sure how well this will turn out. This is meant for Napalm Edition. It's just that I wasn't able to link this...

Half-Life: Heart of Evil (v1.02)

Half-Life: Heart of Evil (v1.02)

Full Version 14 comments

A single player mod based on Vietnam movies, but with a lot of extra's. Version 1.02 comes with six playable episodes, one "bonus" level and a scenario...

Comments  (0 - 10 of 131)
v0dka
v0dka

Lol there should have a ps2 port

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GaMryous
GaMryous

I wish there was an android port of the mod though.

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Ravensholm
Ravensholm

Damn, no zip file... A pity. I remember playing this back in the day. A very good mod, a shame I never finished it. However does anyone know of an online team based game similar to Counter Strike, but using the Vietnam war as it's base of operations? The US had the accurate M16, but it could only hold 20 rounds. They also had the old fashioned grenade launcher where you had to break the barrel in the middle to add another round. And the Vietnamese had the sapper that could lay trip mines. I thought it was pretty good. A little rough around the edges, but nice none the less.

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DoItAll
DoItAll

Here is some gameplay from this mod, feel free to use the footage for whatever!

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Ravensholm
Ravensholm

The ceiling fan got you. ^_^

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LeoJFC Online
LeoJFC

I would like to see in a future, a complete remake as Black Mesa Source.

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UrbaNebula
UrbaNebula

It would probably be a Half-Life 2 mod since the code was heavily modified.

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Weperlol
Weperlol

Good classic mod, but also a pain in the *** escort and key hunting fest.

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v0dka
v0dka

It could be good see the main Chraracter be a Vietnam soldier.

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Highest Rated (4 agree) 7/10

To start of with the good things, Heart of Evil certainly is a unique mod. The Vietnam setting is a one of a kind in the long run of half-life mods. It looks as good as an half-life mod can get, with custom textures, models, weapons en effects. The game has its own voice acting, sometimes serious and sometimes just goofy. The maps looks great and because of the games length you get to do a lot of sight-seeing around the different areas of the game. The 60's fibe, the humorous natives, and little…

Aug 25 2012 by Wolfer255

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