Our representation of Halo's iconic space combat in the Homeworld 2 engine, which puts the player in command of some of the most powerful weapons fielded by the UNSC and Covenant and to provide a balanced and competitive experience.

  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS UNSC Shipyard (view original)
UNSC Shipyard
embed
share
view previous
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
INsaneTACS
INsaneTACS - - 94 comments

excellent!
speaking of orbital elevators, are any maps going to feature them? perhaps UNSC players could periodically get RU spikes



first post!

Reply Good karma Bad karma+1 vote
INsaneTACS
INsaneTACS - - 94 comments

(sorry double post)

I just wanted to say it looks better with the upper and lower exterior plates the same width unlike in the drawing

Reply Good karma Bad karma+1 vote
Black_Hawk_Up
Black_Hawk_Up - - 4 comments

That is extremely well designed, though nothing like this has been mentioned in detail in the Halo universe I think you have done extroadinarily well to produce something that fits so well.

Though this does not need changing in anyway perhaps sticking some form of blocky habitation module on would complete the human feel. Aplace where the shipyard workers sleep, eat, relax and talk to their families lightyears away... just a possibility.

Reply Good karma Bad karma+1 vote
V3LO
V3LO - - 1,887 comments

We imagined the shipyard as being heavily automated rather relying on huge work forces, this fits into he canon-side of our balance plan in that the UNSC's war economy and arms manufacturing facilities are more advanced than the Covenants (As there is no reason so far to believe the Covenant are good with automation and the like, and that in Halo Combat Evolved it mentions the Covenant using "Sweat shops" to manufacture)

I feel it has enough bulk to house enough of a crew and work force right now given that nearly the entire back section is solid, and there is an extra section on the back you can't see in this render also on the back.

Reply Good karma Bad karma+1 vote
INsaneTACS
INsaneTACS - - 94 comments

I love thsi model! it is one of my favorites

will it have any archer missile pods?

Reply Good karma Bad karma+1 vote
V3LO
V3LO - - 1,887 comments

It's unlikely it'll be armed in any way due to it's non-combat role, how ever if we find it is overly vunerable to strike craft we may give it some minor PDS protection.

Reply Good karma Bad karma+1 vote
alexistuvov
alexistuvov - - 52 comments

Uh maybe Stick the elevator In a hole at the bottem of the ship and it Disconnects when it moves (if Possible)

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Here is the birthing place of most UNSC ships. The Shipyard. Varying in size and general design, these factories can build ships in orbit around planets. While normally placed near an Orbital elevator, the shipyard can also be moved to build and manage ships elsewhere, due to it's large resource storage bay.