Our representation of Halo's iconic space combat in the Homeworld 2 engine, which puts the player in command of some of the most powerful weapons fielded by the UNSC and Covenant and to provide a balanced and competitive experience.

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Silouhettes on the Horizon
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Haddix
Haddix - - 92 comments

I think i am in love!

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Kylialiel
Kylialiel - - 85 comments

But, but they look good ._.

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Aliah Author
Aliah - - 401 comments

Oh we'll have them ingame, these ships specifically, but with new models, even prettier than these.

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Kylialiel
Kylialiel - - 85 comments

Not Even as a placeholder ._.ยก?

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Aliah Author
Aliah - - 401 comments

I don't follow. I just said they'll be added, but with new models, instead of these placeholders.

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davo001
davo001 - - 1,414 comments

he means if you have these now, why not throw them into the mod while you create the better ones.
personaly, im have to wait

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davo001
davo001 - - 1,414 comments

*happy

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shadowzack
shadowzack - - 125 comments

i think your work is the best that i have ever seen

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V3LO
V3LO - - 1,887 comments

These are all from Ringleader's mod. Moddb.com

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TheDidact
TheDidact - - 507 comments

When you get to modeling the covie ships I want a count of how many times you're going to use the HyperNurbs tool in C4D, because I bet it will be used multiple times in every model :P

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V3LO
V3LO - - 1,887 comments

I don't use C4D or nurbs, so i can pretty much tell you now it'll be close to 0 (as in, it'll be 0.). Nurbs are pretty horrid for use in game engines, so i just stick to extrusion modelling as it's a pretty good method for getting nearly anything done.

When i do Covenant models i use splines to layout what's essentially a 3D orphographic sketch and use that as a guideline for extrusion of planes to make the mesh. I don't tend to use smooth tools because you can usually get more precise results manually - if you look at our old assault carrier model, every poly on that was done by hand, though obviously not as well as i could do it now.

If you or anyone else is really interested in my normal work flow, i might live stream me modelling bits of the Talos some time as a lazy man's tutorial, it'd let me test out live streaming before the live stream event.

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TheDidact
TheDidact - - 507 comments

Do it, please dear god do it, it would be a big help.

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TheDidact
TheDidact - - 507 comments

I seriously only just got the hang of splines :L sort of lol have had the program for like what 4 months. have started modeling a Forerunner Monitor and have absolutly no idea how to do the outer casing, I was thinking I should start with with a cube, since it's pretty much just a rounded cube with holes cut into it and chunks cut out. hmmm now that I've typed it out I might experiment with a bit of booling. Thanks for the help Velo :)

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V3LO
V3LO - - 1,887 comments

I'm not sure how i'd go about that my self really, but probably just plane extrusions to get the shell done and use a shell modifier, then do the internals seperately.

I can probably do it in the week before christmas, the 22nd or something.

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TheDidact
TheDidact - - 507 comments

Awesome thanks for the advice, and I look foreward to it :)

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Wariscool
Wariscool - - 647 comments

Lieutenant, arm the nuke and fire everything we've got!

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Komrade-Buchino
Komrade-Buchino - - 113 comments

I think I'm in love (O_O) WILL YOU MARRY ME CCS CLASS BATTLE CRUISER?!?

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Description

Something has been lurking around the outskirts of the solar system lately...

Disclaimer: No, the Covenant is not ingame, we have plans to bring some of them ingame soon. The models you see will not be in the mod. Hang in there.