Half Scale 1.20 DC
For Dawn of War: Dark Crusade
Weird Installation note: due to a dependancy in the mod manager (for all mods, the thing in the main menu), make sure you have Adobe Acrobat Reader 7 installed. Weird but true.
For old out-of-date versions see bottom.
Smaller units, Grander Battles!
This mod scales down everything in Dawn of War by half, including all units, speeds, and weapon/ability ranges; unit caps, however are increased. This lets you fight massive battles, with larger armies, on effectively huge maps!
Features:
* nearly everything is scaled down by half
* choice of doubled or tripled caps (for unit hardcaps as well as squad/support/pop)
* compatible with the Dawn of Skirmish AI Mod
* Necron Warrior build time penalties reduced, initial cost is the same
Exceptions to the scaling:
* buildings remain full size
* hero personality hardcaps are not changed (eg. Necron Lord, Command Squad)
* most area effect ability radii are not changed
* mines are regular size, but have twice as many charges and cost twice as much
You can choose between the various options in the Game Manager in the Main Menu, or from the Start Menu. The AI has been tweaked to let it take full advantage of cap increases.
Half Scale can also easily be played with the Dawn of Skirmish AI mod. Simply choose the option from the Game Manager or Start Menu. You'll need to install Dawn of Skirmish separately, available at the Dawn of War Complete Mods forum: Forums.relicnews.com
I also recommend the Camera Zoom mod, which lets you zoom out more for a commander's perspective: Dawnofwar.gamefront.com
Installation
Run the installer and choose your Dawn of War: Dark Crusade directory. Once you're done, run Dark Crusade normally and select the Game Manager from the Main Menu. Choose the version of Half Scale you'd like to play: Half Scale with double or triple unit caps, and with or without the Dawn of Skirmish AI Mod. You can also use the Start Menu shortcuts.
You can remove the mod by running the uninstaller from the Start Menu, from the half_scale\uninstall directory, or from the Windows Add/Remove Program utility.
Feature Details
Things that were rescaled (all races):
* unit sizes
* unit shadows
* unit sight/identification ranges
* unit speeds
* weapon range
* projectile speeds / artillery error offsets
* ability ranges
* building and unit effects with a radius value (eg. explosions)
* squad formation spacing (set to 2/3 size to prevent excessive collisions)
* multiple squad formation spacing
* response ranges relating to melee/range combat and stances
* weapon hardpoints
* unit melee_sizes
* selection circles/boxes and volumes
Other changes:
* Individual and general unit caps doubled / tripled
* Squad/Support Cap upgrades/buildings adjusted for cap increase
* AI tweaked to take advantage of larger unit caps
Things that were deliberately not rescaled:
* building sight ranges
* building control ranges
* building size
* Ork pop tech requirements
* Most area-effect abilities (eg. Orbital Bombardment) keep their original radii of effect (but activation ranges are still halved); see the included readme file for details
Known Issues
- Beam weapon effects (such as lasgun beams) will seem to stop half-way towards the target; they are in fact hitting, but the problem is they are scaled both with the base unit model and proportional to the target's distance as a fraction of the max range. So they in effect get scaled twice, with the unit and with the max range fraction.
- Undeployed Heavy Weapons Teams (Imperial Guard) look full size; couldn't seem to change their visual size. The Deployed version scaled properly, though.
Modding info
I used Cucc's handy RGDEdit tool extensively. I included the script files I used for making mass changes to the attribute files. The SGA archives were created with Relic's Mod Packager.
---
Feel free to post your comments and feedback here or at the Relic forums (the Half Scale thread at Forums.relicnews.com). Thanks for playing Half Scale!
zurn
---
Older Versions
For DoW 1.4 use Half-Scale 1.14
For DoW 1.3 use Half-Scale 0.93
For DoW 1.2 or earlier, use Half-Scale 0.9
The latest version of Half Scale is now updated for Dawn of War: Dark Crusade! This mod scales down nearly everything in the game by half, and allows you to build two to three times as many units, for that truly epic feel. For more details visit the homepage, or go straight to the download:
This new release fixes bugs in the previous version: - squad leader bugs fixed, all are now buildable - ability bugs fixed - Chaos Horror model bug fixed...
The Half Scale Mod is now compatible with Dawn of War 1.4. Half-Scale Mod shrinks everything in Dawn of War down to half size (and increases all pop maxes...
The Half Scale Mod is now compatible with Dawn of War 1.3. Half-Scale Mod shrinks everything in Dawn of War down to half size (and doubles all pop maxes...
Mainly fixed the selection circle/box sizes, but also a few tweaks: -- Changes from v0.8 to v0.9 -- Major changes: * scaled down the green selection circles/boxes...
Half Scale 1.20 DC Author... zurn Homepage For Dawn of War: Dark Crusade. Weird Installation note: due to a dependancy in the mod manager (for all mods...
This mod scales down everything in Dawn of War by half, including all units, buildings, speeds, and weapon/ability ranges; unit caps, however are
Hi, zurn!
This is tojo, a very old poster on the page - circa 2006.
Previously, and as noted in the mod description, installing Adobe Reader ver. 7 fixed the "mod not appearing in the game manager issue." After installation, this mod and the other game types that came with it was selectable thru the Dark Crusade in-game game manager. A recent update for WIN10 invalidated running adobe reader 7 (it installs but WIN10 refuses to run it)due to a "vulnerability" making this mod unavailable again via game manager. Sigh!
Also tried running this through DoW Modmanager 2.19. It's selectable through the mod menu but the game refuses to run it.
Perhaps through some miracle, albeit highly unlikely due to all this time, zurn or somebody knowledgeable with the game manager could fix this issue.
This mod wont show up in the in game manager using steam version of DC. But it will in the external mod manager. I launch it from the external mod manager but it does not load in game. I don't know what's going on please help or find a fix please.
There is a good idea but the buildings, vehicles and big units should be bigger than the infantry. Anybody know is there is a mod that make that?
Can someone explain me how to reduce the units selection circle, please?
Can someone explain me how to reduce the units selection circle, please?
was just wondering if it would be possible to get a windows 7 compapitible version - My favorite mod of all time, would really appreciate any information or fixs.
all the best, Tsuichoi
AsphyxiusPerditoris try extraktin the mod on programs then THQ then on dc if u r and it still don't work and uv read the instructions on the notes it gives u . then i aint got a frickin clue soz. lol :)
I seem to be hitting some ultra-huge blocks with what seems to be almost every mod I make/download.
I follow instructions if given or needed precisely, yet still.. they don't work.
As with this mod, it doesn't appear in the Game Manager options - there's nothing to activate.(Should also be about 3 other mods there to activate...:S)
Any information on why this isn't showing up would be great, thanks.
will the other greater deamons of the chaos gods be availiable later as anything other than 3 bloodthirsters?
ShadowCloud, read a couple comments down.