Welcome to my first half life mod, this is a demo, that was created by accident at the start of 2017, if the mod crashes read the file that is in the winrar

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Half Risen DEMOv20

Half Risen DEMOv20

Demo

Changelog 7.27.2021 Final release for the DEMO Version

Comments  (0 - 10 of 11)
DrScottColeman
DrScottColeman

While I enjoy this mod, Do you know how to get past the first part of GGG? Currently, the door's blocked and I have no idea how to get to the other side that activates the flow control. Any idea how to get past this?

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Wesp5
Wesp5

You need to have the dynamite and crouch in front of that door. I suggest to the author to change that to using the door while you have the dynamite...

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DrScottColeman
DrScottColeman

Is there a way to grab the dynamite? I know where it is, and I've tried walking over it, using the crowbar, pressing "E", nothing seems to work!

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flippedoutkyrii
flippedoutkyrii

Was gonna leave a detailed review but Urby covered everything. Cut the obtuse item-hunting and pitch-darkness corridor crawling and you've got yourself a decent mod. I loved the time travel sequence and some area's in the mod looked pretty damn excellent.

Weapon choice is a bit bizarre, perhaps chose weapons that better coincide with Black Mesa as I doubt a supressed/scoped SPAS-12 is standard issue.

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cambreaKer
cambreaKer

So i tried your mod, and it's pretty good, i made a video of your mod here:

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monster_urby
monster_urby

I've posted a review based on the demo, which I was unable to complete due to health/ammo limitations.

Some genuinely good ideas, but the gameplay experience and puzzle logic could really use some improvement.

Keep at it.

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monster_urby
monster_urby

I powered through and finished the demo, but my review pretty much covers it right to the end. There are a number of sections where I believe transitions do not work correctly and I had to use noclip.

Also, I was only able to beat this by save scumming (Literally every time I reached a corner or seemingly empty hallway) and outright using God mode at other time. This mod is not possible to complete without cheating to some degree.

Also, what is the deal with spawning enemies LITERALLY directly in front of the player? It doesn't give you any time to react at all and always results in an instant death on Hard...

I do hope you continue to work on this, but please consider people who play on hard and offer more health and seriously adjust the distance at which enemies spawn in.

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Vatra1 Creator
Vatra1

Hello, first of all thank you for playing the demo, and the mod was tested on medium, but it is indeed kinda hard on Hard dificulty, But for me it got much easier to "survive" because i was testing over and over, so that's why i didn't bother to add extra health.....

And with enemies spawning in your face, i wanted to make it kinda like a jumpscare, but i didn't put the fact that some players will not have health sometimes, and can't react fast enough and die...

And for the puzzle that i think is one of the hardest: The first puzzle that you encounter, i wanted to give like some hints for examples, like the scaffolds that rest up against the ceiling, and the door that you try to open...

But i am going to try to make them atleast a bit more easy to understand in what is your main point....

And about the shotgun, well i wanted a suppressed shotgun, and that was the only model i could find....

Thank you for reading !

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monster_urby
monster_urby

Thanks for responding and glad to hear you will be continuing. I will definitely check out any additional updates and the full release when that comes along.

Tracking now. :D

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cambreaKer
cambreaKer

this looks pretty good, i will check it out later

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