This mod brings original PC Half-Life look and feel to the PS2 port.
Menus, models and sprites are modded with my PS2 HL Tools (link).
Maps are untouched for now.
The new 1.20 update is out, this update celebrates Half-Life PS2 port and Blue Shift 20-th anniversary. This update addresses some old problems and further refines the experience.
Some key improvements from this update
1) Alien mode is fully playable now (cheat code for it is the same as before and can also be obtained inside the game). It is highly recommended to play the normal mode first to be familiar with Blue Shift’s peculiar level design, given that all speech of human characters will be replaced with gibberish.
2) All extra bones inside PS2 models were animated to fix messed up lab coats and fingers.
3) PS2 maps were edited to have model based chargers (PC and DC maps were left with classic chargers).
4) Just like in the original PS2 Half-Life, cheat codes can now be obtained inside the game: 2 of those codes are located in the familiar places, while other 4 are scattered across the Blue Shift main campaign. Can you find them all?
5) Hidden crossbow and hive gun are now obtainable inside the game (but be aware that crossbow ammo is scarce, use it thoughtfully).
6) I was always finding frustrating that there was no way to bind weapon hotswap (lastinv) to a gamepad button because of how clumsy the weapon selection is, so I added that feature into the “Controller Configuration” menu.
7) Framerate is capped at 30 FPS now by default to improve frame pacing. If you don't like this change, you can always uncap the framerate right from the pause menu.
8) Minor HUD tweaks to further differentiate the PS2, DC and PC flavors.
9) Hidden Dreamcast Blue Shift intro can be watched from the “New Game” menu.
10) PC models were optimized for performance (but some HD models were mixed in to prevent crashes) and skybox indexes were patched to prevent texture corruption when using these models.
11) I saw some YouTube videos where people were jumping around the intro tram and thus causing it to stuck, so I decided to solve it in Gearbox way and freeze player controls until the begin of “Insecurity” chapter.
12) New background image. Instead of trying to add PS2 elements into the original Blue Shift background, I decided to tweak PS2 Half-Life background image to make it look closer to the Blue Shift one, the end result turned out to be rather good IMO.
13) Addressed some old problems:
14) PS2 flavor now shares maps with Dreamcast instead of PC to improve the performance in this mode.
One more thing
I might have an idea how to bring adventures of our favorite corporal to our favorite console, more info is available on my YouTube channel:
Known issues
Installation notes and download link
This is a teaser for the new update that is scheduled to be released on November 14th.
I can't believe that it is a final release and that this project came this far from ugly buggy proof of concept.
This is beta release of Half-Life: PC Edition mod for PS2. As far as I tested it works on both PCSX2 and real PS2 (music should be OK now on PS2). Installation...
Alpha release. OPL ready: put ISO file in DVD folder. As far as I tested it works on both PCSX2 and real PS2 (music is broken on PS2).
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Seems great! I played lots of PS2 Half-Life before owning it on PC. And I always preferred the PC look over the PS2 one.
Hello. Yeah, I prefer original models too. That's why I started working on this mod.
soy unos de los pocos que observa este gran de juego y me gusto el trabajo que le hiciste en poner los graficos estandar. mi pregunta es, ¿podrias poner ese mod tambien en la version español? yo tambien quiero disfrutar el juego a mi idioma por favor
Hello. To make new translations reverse ingeneering of *.PSF fonts is required. I was able to pull image with all the letters, but I wasn't looking too much inside fonts files besides that.
And even if I had ability to change fonts my competence in Spanish language tends to zero.
You do not know how much happiness you gave me, seeing this.
It is an excellent job.
Thanks
Because Moddb.com doesn't exist?
U wot m8?
why not use the models for health charger and hevcharger - ps2 have animated model
Because I like aesthetics and look of original PC Half-Life and I trying to bring it on PS2 as accurate as possible.