This mod brings original PC Half-Life look and feel to the PS2 port.
Menus, models and sprites are modded with my PS2 HL Tools (link).
Maps are untouched for now.

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The new 1.20 update is out, this update celebrates Half-Life PS2 port and Blue Shift 20-th anniversary. This update addresses some old problems and further refines the experience.

bshift 1v20


Some key improvements from this update

1) Alien mode is fully playable now (cheat code for it is the same as before and can also be obtained inside the game). It is highly recommended to play the normal mode first to be familiar with Blue Shift’s peculiar level design, given that all speech of human characters will be replaced with gibberish.

alien mode


2) All extra bones inside PS2 models were animated to fix messed up lab coats and fingers.

barney 1v0 barney 1v20 320 10fps


walter 1v0 walter 1v20


rose 1v0 rose 1v20 500 10fps


3) PS2 maps were edited to have model based chargers (PC and DC maps were left with classic chargers).

ps2 chargers


4) Just like in the original PS2 Half-Life, cheat codes can now be obtained inside the game: 2 of those codes are located in the familiar places, while other 4 are scattered across the Blue Shift main campaign. Can you find them all?

5) Hidden crossbow and hive gun are now obtainable inside the game (but be aware that crossbow ammo is scarce, use it thoughtfully).

6) I was always finding frustrating that there was no way to bind weapon hotswap (lastinv) to a gamepad button because of how clumsy the weapon selection is, so I added that feature into the “Controller Configuration” menu.

lastinv key binding


7) Framerate is capped at 30 FPS now by default to improve frame pacing. If you don't like this change, you can always uncap the framerate right from the pause menu.

FPS cap toggle


8) Minor HUD tweaks to further differentiate the PS2, DC and PC flavors.

9) Hidden Dreamcast Blue Shift intro can be watched from the “New Game” menu.

DC intro


10) PC models were optimized for performance (but some HD models were mixed in to prevent crashes) and skybox indexes were patched to prevent texture corruption when using these models.

11) I saw some YouTube videos where people were jumping around the intro tram and thus causing it to stuck, so I decided to solve it in Gearbox way and freeze player controls until the begin of “Insecurity” chapter.

12) New background image. Instead of trying to add PS2 elements into the original Blue Shift background, I decided to tweak PS2 Half-Life background image to make it look closer to the Blue Shift one, the end result turned out to be rather good IMO.

new menu background


13) Addressed some old problems:

  • weird windows behavior in "Insecurity" chapter;
  • scientists missing collision inside the “Insecurity” elevator;
  • broken Xen crystal tuning sequence;

14) PS2 flavor now shares maps with Dreamcast instead of PC to improve the performance in this mode.

One more thing

I might have an idea how to bring adventures of our favorite corporal to our favorite console, more info is available on my YouTube channel:


Known issues

  • Big framerate drops in some areas.
  • Elevator at the end of Insecurity chapter can still drain some HP and I found no ultimate way to fix it. Just jump a few times until it stops hurting you.

Installation notes and download link

  • PCSX2: select ISO file in PCSX2 CDVD disc plugin menu.
  • PS2: modded PS2 is required. Burn DVD disc or put ISO file in OPL's "DVD" folder. [WARNING] IF YOU HAVE PROBLEMS WITH SOUND YOU MUST BE TRYING TO START OPL/ESR FROM FMCB'S MODDED "OSDSYS" MENU, THIS CAUSES SPU2 RESET AND BREAKS THE SOUND. WHAT YOU REALLY NEED TO DO IS TO MAP OPL/ESR TO A BUTTON IN FMCB MENU AND START OPL/ESR BY HOLDING THAT BUTTON DURING PS2 BOOT. THIS APPLIES TO MANY OTHER PS2 GAMES, NOT JUST THIS ONE

PS2 Blue Shift - Anniversary Update (v1.20)


PS2 Blue Shift - 20-year anniversary update teaser

PS2 Blue Shift - 20-year anniversary update teaser

News 2 comments

This is a teaser for the new update that is scheduled to be released on November 14th.

PS2 Blue Shift - Final release

PS2 Blue Shift - Final release

News 14 comments

I can't believe that it is a final release and that this project came this far from ugly buggy proof of concept.

Beta release

Beta release

News

Beta release of Half-Life: PC Edition mod [Mod for PS2].

Alpha release

Alpha release

News

-------- Alpha release state information --------

RSS Files
[PS2 mod] PC edition - Beta release

[PS2 mod] PC edition - Beta release

Full Version

This is beta release of Half-Life: PC Edition mod for PS2. As far as I tested it works on both PCSX2 and real PS2 (music should be OK now on PS2). Installation...

[PS2 mod] PC edition - Alpha release (OLD)

[PS2 mod] PC edition - Alpha release (OLD)

Demo

Alpha release. OPL ready: put ISO file in DVD folder. As far as I tested it works on both PCSX2 and real PS2 (music is broken on PS2).

Comments  (0 - 10 of 15)
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GetSillyDownInPhilly
GetSillyDownInPhilly

Seems great! I played lots of PS2 Half-Life before owning it on PC. And I always preferred the PC look over the PS2 one.

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supadupaplex Creator
supadupaplex

Hello. Yeah, I prefer original models too. That's why I started working on this mod.

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stuntagesify
stuntagesify

soy unos de los pocos que observa este gran de juego y me gusto el trabajo que le hiciste en poner los graficos estandar. mi pregunta es, ┬┐podrias poner ese mod tambien en la version espa├▒ol? yo tambien quiero disfrutar el juego a mi idioma por favor

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supadupaplex Creator
supadupaplex

Hello. To make new translations reverse ingeneering of *.PSF fonts is required. I was able to pull image with all the letters, but I wasn't looking too much inside fonts files besides that.
And even if I had ability to change fonts my competence in Spanish language tends to zero.

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LeoJFC
LeoJFC

You do not know how much happiness you gave me, seeing this.
It is an excellent job.

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supadupaplex Creator
supadupaplex

Thanks

Reply Good karma+2 votes
Magic_Nipples
Magic_Nipples

Because Moddb.com doesn't exist?

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supadupaplex Creator
supadupaplex

U wot m8?

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defragen1
defragen1

why not use the models for health charger and hevcharger - ps2 have animated model

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supadupaplex Creator
supadupaplex

Because I like aesthetics and look of original PC Half-Life and I trying to bring it on PS2 as accurate as possible.

Reply Good karma+2 votes
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