Half-Life 1: MMod - Version 2 Release!
Hey everyone, It's been a while since last update, time to break the silence yet again.
It's been almost 2 years since the last update and after months of code refactoring, polish and some unfortunate events, including fight for survival due to russian invasion of Ukraine, Half-Life 1: MMod is ready for release.
If you're interested in what was taking so long and what I've been going through during Spring last year ( when I started to refactor HL1MMod code base ) you can check my Patreon post.
At the end of last year I've continued my refactoring process of the mod, it needed it because I've hit some hardcoded engine limits and some issues I couldn't fully debug, plus that build had very shoddy Linux support. I had to gradually port and refactor every single feature one by one, I've also done some resource management and some additional, much needed polish.
Thanks to the help of my friends sgor00, 『Kurisuchan』, RonicTH, and Fooltaurus, Half-Life 1: MMod looks and plays as best as it can be. Without their contributions Half-Life 1: MMod wouldn't be as fun and as feature rich as it is right now. Without your support, and especially support from my Patrons I wouldn't have been able to work on Half-Life 1: MMod at all. Words cannot express how much I appreciate your support, it really means a world to me.
What's new since last update.
-Countless amount of bug fixes, stability improvements and proper Linux support, thanks to SamVanheer Half-Life: Updated fork of the original game.
-Monster specific gibs for every single enemy in the game, now they don't throw generic pieces of meat, instead they throw appropriate pieces belonging to actual monster.
-Brand new explosion effects for every single type of explosives, brand new muzzle flash effects and monster effects.
-Much fancier glow effects for weapons and monsters, Tau Cannon, Gluon Gun, Hivehand, RPG, Displacer and more emit actual accurate source of light.
-A work in progress Shooting Range map made specifically to test Half-Life 1: MMod weapons and features. Made using props from community creators, such as SV BOY from THWL, thank you guys for making and letting community use your prefabs, they made making this map quite a bit easier and enjoyable.
-Much more reactive and snappier monster AI.
-Crowbar got a swipe function, dealing x1.5 of the base damage, but taking slightly longer to re-fire, perfect way to smack those pesky headcrabs mid-air.
-Brand new fixes for character models, more security guard variations, texture and animation event fixes/additions.
-Updated and reworked map edits, especially at Unforeseen Consequences and Residue Processing chapters.
-Countless amount of small polishes and touch ups.
What's next?
-Bug fixes.
-More overhauled/touched up chapters, eventually whole game will get combat and visual changes, just like Unforeseen Consequences, Residue Processing, Questionable Ethics and Lambda Core chapters.
When?
Because of my current situation I really don't know, I'm lucky to be alive, but that doesn't change the fact that I can't put as much time as I used to into modding anymore, for very many reasons. if I won't be able to work anymore on this project I'll just hand over it to someone else.
Now, I won't bore you with words anymore, so let's get straight to the media!
It is a special occasion, so I've made a release trailer.
Here's couple of fancy looking .gif's to show off couple of things mentioned above.
Half-Life 1: MMod is available for free on Steam.
Well, that's about it for time being, I'm going to switch back to surviving and working on another project of mine.
If you've enjoyed Half-Life 1: MMod, please, consider supporting my work on Patreon, without exaggeration - it helps me survive. I don't provide any special perks apart from being put into mod/video credits because I refuse to paywall my work, but it helps to speed up development process of my projects.
Awesome! Downloading ASAP! 😸
Thank you, everyone.
Played it 1 hour ago, really good! But it needs more contents I guess.
I hope weapons from Blue Shift and Opposing Force, including a M16 with M203 from Gearbox HL1, and deathmatch mode will be added in future updates!
Forget it, because of the precache it's impossible to implement, besides, some weapons received a functions from the weapons from the add-on, such as a crowbar swing, a laser and a rapid-fire mode for a revolver (and this is taken from Deagle).
So cool.
Great! As far as I could see, MMod is compatible with normal Half-Life maps, so if I'm right, it also should be compatible with maps of other mods, which use common Half-Life game code. You can check this list to try MMod with other great map packs: Moddb.com.
will chapter 1 and 2 have map tweaks?
Non steam download link where?
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lütfen half life mmod'u mod db'de yayınla sistemim windows 7 ve malesef steam'i kaldırmıyor bu modu çok oynamak istiyorum lütfen mmod'u mod db'de de yayınla.
i hope you will stay working
awesome work tho i wish there was an option to make the mp5 30 rounds instead of 50.
would also be nice in the future to see some more weapons like the HD packs beretta and m4a1 respectively
berretta being a 15 shot 9mm pistol with optional LAM and used by HECU marines
m4a1 with UGL could be a 30 shot 5.56mm rifle sharing ammo with the m249 but being burst fire only and again used by HECU along side the mp5. this one can also have an optional LAM as opposed to the mp5s suppressor.
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cool but i wish there was non-steam version like a normal download button or something
For some reason if I place a half life mod in mmod it does not show up in the game menu to select it. I have the correct mods. The only choices I have are the 3 games that came with the steam install. Any suggestions?