Run. Think. Shoot. Live. Yet Again. Replay your old favorite game with new features like enhaced effects, movement, weapons.

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Report RSS [ Half-Life 1: MMod v2 ] Python Weapon Function (view original)
[ Half-Life 1: MMod v2 ] Python Weapon Function
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Tezmatic
Tezmatic - - 86 comments

You're Pretty Good.

Reply Good karma Bad karma+14 votes
SkootRoot
SkootRoot - - 20 comments

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Wuzzle2
Wuzzle2 - - 89 comments

This looks like an upgrade you should get before heading into Xen to make alien controllers easier to deal with like you suggest in the description.

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Tleno
Tleno - - 1,048 comments

Will these be toggled trough alt fire?

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Gunship_Mark_II Author
Gunship_Mark_II - - 4,864 comments

they're brand new button, by default bound to mouse3, but you can always rebind them.

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notfreemanlosthisem
notfreemanlosthisem - - 44 comments

wonderful

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Description

In short - 3 firing modes:
Fast but with large bullet spread
Vanilla with very minimal spread
Sniper mode with 0 spread.

This should make Python even more versatile in any combat situation, if you have ammo for it. You may think that this is absolutely pointless and you'll be right, but it's something I really wanted to do while also preserving python handcannon status. This should also help dealing with controllers in Xen.

Sorry for horrible frame rate, it's hard to fit 12 seconds in 8mb gif.