Welcome to Half-Life: Final Run. Final Run takes place after the "Apprehension" episode in the original Half-Life. Instead of being thrown into that trash compactor, you are transported to the Black Mesa Jail.
Here follows the new radio transmission:
"So where are we going with this Freeman guy anyway?"
"Topside for questioning."
"What the hell for, we got him. Why not just kill him now?"
"Because command already knows we're bringing him in. I don't need to be answereing how we "lost" him again."
You awake from your beating bruised and dazed - the staccato of an assault rifle slowly winding down. Taking in your surroundings it appears you're in a small brig built on the base. A firefight had broken out between several security guards and the small squad of Marines in charge of the brig. During the firefight the locking mechanism for the cell doors is damaged. You can now make a Final Run for freedom.
What I thought was long gone has been found whilst searching for something else. Tripped over a burned CD today containing a TON of stuff from my early days as a prefabber. CD also contained some of the earliest iterations of HLFR including maps, sprites, textures, prefabs and a host of other things. The part the got me the most is the included teaser pic of a tan Hummer.
Progress continues, albeit slowly, as I'm back in school on Saturdays and have moved to the graveyard shift at work. Revised Hazard Course is near completion and the first two maps of Episode 1 "Jailbreak".
I've also been experimenting with sounds and have an idea that will break the mold of what is considered "cannon" for HL and inject some comedy into the game. No, Gordon will not be speaking nor having his own thoughts - I leave that job to the great Ross Scott.
That's all for now, stay tuned.
February 13, 2018 news update and progress report.
The January 23, 18 update. Very short news brief.
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