Welcome to Half-Life: Final Run. Final Run takes place after the "Apprehension" episode in the original Half-Life. Instead of being thrown into that trash compactor, you are transported to the Black Mesa Jail. Here follows the new radio transmission: "So where are we going with this Freeman guy anyway?" "Topside for questioning." "What the hell for, we got him. Why not just kill him now?" "Because command already knows we're bringing him in. I don't need to be answereing how we "lost" him again." You awake from your beating bruised and dazed - the staccato of an assault rifle slowly winding down. Taking in your surroundings it appears you're in a small brig built on the base. A firefight had broken out between several security guards and the small squad of Marines in charge of the brig. During the firefight the locking mechanism for the cell doors is damaged. You can now make a Final Run for freedom.

Report RSS 3-17-21 News

More coding updates. NPCs incorporated and working.

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So just a small update on the coding side of the house. Got some help from the guys over at TWHL and have successfully pulled Otis, as well as both the guard and soldier zombie (the regular one, not the gib chucking Gonome) variants from Opposing Force into a new dll file. Now that I know how to do it I may pull a couple more NPCs from Opposing Force in the mod. Nothing too crazy, don't want to overwhelm the NPC pool.

As such this also means a new FGD was created for Hammer. I pulled what I want into that - we'll see what survives and makes into the hard code and available in game.

So for a quick recap the mod has one weapon with a slightly increased magazine, Otis, zombie guards, and zombie soldiers. For Otis I'll have to go through his sounds and pull all the ones where he addresses the player as "Adrian", "Shepard", "Soldier", and anything else of the like.

That's all for today.

-K

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