By ramp, do you mean the rock land-slide on the right? Sorry it's not a good angle to see it, but that is a collapsed doorway! I will be adding more detail to show a cave in :)
Really good work once again mate! I love the lighting in all of your maps. It's how I imagine most parts of an underground facility would look like. Especially after a disaster. And this collapsed doorway needs indeed a little more work, but, since it's still a WIP, I'll wait to see the final version :)
The rock tool in Jackhammer has made creating realistic (for gold-src!) cave-ins easy :)
Something my screenshots don't give away is the number of scripted events in every area! I made a rule for myself, that every room will have at least one event/sound/prop to make the world feel a little more lived in
Thanks for the praise as always! I realised I was creating little ceiling details but hiding them under grates. Removing some of them has really changed the look of some areas!
Also, I'm not sure if it is my browser but all the replied I have created appear to have fallen under your comment... odd!
Looking good as always.
Looks nice, but the ramp's texture doesn't look natural, having a large contrast between the rest of the scene.
By ramp, do you mean the rock land-slide on the right? Sorry it's not a good angle to see it, but that is a collapsed doorway! I will be adding more detail to show a cave in :)
I could tell it was dirt.
It looks very good, I am looking forward to seeing the final result! :)
Really good work once again mate! I love the lighting in all of your maps. It's how I imagine most parts of an underground facility would look like. Especially after a disaster. And this collapsed doorway needs indeed a little more work, but, since it's still a WIP, I'll wait to see the final version :)
Keep going!
AH, so excited to play more of it, looks incredible as usual. Super cool ceiling!
Your maps give me a nostalgic mood xD
The room is now jam packed with barnacles! :)
The rock tool in Jackhammer has made creating realistic (for gold-src!) cave-ins easy :)
Something my screenshots don't give away is the number of scripted events in every area! I made a rule for myself, that every room will have at least one event/sound/prop to make the world feel a little more lived in
Thanks for the praise as always! I realised I was creating little ceiling details but hiding them under grates. Removing some of them has really changed the look of some areas!
Also, I'm not sure if it is my browser but all the replied I have created appear to have fallen under your comment... odd!