I am sure this is part of the Resident Evil-ish kind of map you were working on. Looks really good, the lighting is awesome as always and the architecture, level of detail and chosen textures are superb. I always wanted to see this bad boy in action too. It has a reputation of doing unspeakable things to the player though...
Really nice work.. So is this some masterpiece of scripting and playing with numerous animations to fake some scene or did you actually create own new animations for mr. Friendly?
What ever you did I can only agree with the others here it looks awesome.
Good work and glad to see an update again.
He is the focus of this map, so far his only appearance, but like most elements in my mod, there might be some closure to his scene later on in the mod...
Just finished a horror interlude map. I am so proud of this maps ending I can't wait to show people! Progress is steady as always, but still a way to go!
Wat.
Mr Friendly shows his true nature! (Always wanted to use that model in a mod)
Yeah, if you could just not, that would be cool. Don't need nightmares of that thing.
I am sure this is part of the Resident Evil-ish kind of map you were working on. Looks really good, the lighting is awesome as always and the architecture, level of detail and chosen textures are superb. I always wanted to see this bad boy in action too. It has a reputation of doing unspeakable things to the player though...
Glad to see an update after a while. Keep going!
Jezuth Cristh!!
hold on to yo nips m8
8spoopy789us
Really nice work.. So is this some masterpiece of scripting and playing with numerous animations to fake some scene or did you actually create own new animations for mr. Friendly?
What ever you did I can only agree with the others here it looks awesome.
Good work and glad to see an update again.
No new animations, but clever use of Spirit of Half-Life entities... env_model, func_trains, movewith... it all works out very well :)
Eeee it's Mr. Friendly! I wonder how much of a role he will play in this mod, and I hope you use a few other beta monsters as well :D
Makes you wonder how the press would have received Half-Life at the time if Mr. Friendly was still kicking around Black Mesa XD
He is the focus of this map, so far his only appearance, but like most elements in my mod, there might be some closure to his scene later on in the mod...
I would call him, mr. unfriendly :D
Great job on that scene :)