SUITABLE CANDIDATES SELECTED FOR EVALUATION. OBSERVATION OF CANDIDATE #12 AUTHORIZED.

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Out of Reach
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David_Jackson
David_Jackson - - 1,065 comments

WOW. AWESOME.

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Capt.Host
Capt.Host - - 853 comments

Ah, how I've missed your work.
It looks amazing, as always, the lightning is bloody awesome.

Keep it up :)

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Thanoshld
Thanoshld - - 1,416 comments

Brushwork is superb, as always. But the light-work is freaking awesome, very atmospheric and nothing compared to standard GoldSRC lighting techniques, very, very, very good work.

Also, nice to see some new work from you! Sure missed an HL: Echoes update ;) .

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Lopper
Lopper - - 1,559 comments

This picture is messing me up, I can't tell if it's up, down or sideways

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FlippedOutKyrii
FlippedOutKyrii - - 3,510 comments

Awesome brushwork, glad to see this still going strong!

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Loulimi
Loulimi - - 356 comments

1. Sees nothing but a black picture.
2. Turns brightness to max.
3. Sees a very nice looking screeshot.
4. Wants to put a comment : "Very nice screenshot. :) "
5. Scrolls down and gets blinded by the comments white background.

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ChrisBryant
ChrisBryant - - 1,087 comments

Your monitor needs some calibrating ;)

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Loulimi
Loulimi - - 356 comments

It would rather be my eyes. I just can't bear light. That and crosses.

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ChrisBryant
ChrisBryant - - 1,087 comments

Lookin' neato! It's always impressive to see a designer make relatively simple geometry and textures look interesting and detailed, esp. through lighting. Bonus points considering this shaft looks like it's totally out of the way and in-game most players won't even notice it (no one ever looks up, etc.), but you've gone the extra mile! A+ from me!

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MrGnang Author
MrGnang - - 621 comments

I think going the extra mile on scenery is why I have taken so long with this.... and the requirement for a decent PC :p

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23-down
23-down - - 3,560 comments

Glad to see an update...

A little monotone regarding the repetitive red lights but still who is to say that there always have to be many different lights.. The mapping itself as said before by others is super bad as in super awesome. ^^ :)

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MrGnang Author
MrGnang - - 621 comments

As always, this is my first pass at this area, there are much more details and lights than you see here now :) I use red lights heavily in the underground levels for background lighting, as it is unobtrusive, and also not "bright" enough to highlight the lower res textures used on background scenery, instead giving it a massive sense of scale like the tunnels stretch on forever!

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Suparsonik
Suparsonik - - 1,267 comments

The touch of green lighting is beautiful...

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MrGnang Author
MrGnang - - 621 comments

Glad you noticed, I use green lights to guide the players to where they have to go. The Valve HL2 episode commentaries are great at telling how to help the player through design

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LOCKJAWVENOM
LOCKJAWVENOM - - 100 comments

Great atmosphere in this shot.
Keep it up, this mapping is looking really good.

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freddyman
freddyman - - 19 comments

This is what I call Half-life art. love these screenshots, keep up the superb work man.

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Description

Don't worry! I am still making this mod :) Real life etc blah blah blah. I enjoy the hell out of making this mod and I will keep going until it is done and I am happy with it. It will take time, but it will be finished. Before Half-Life 3, I promise!