Post news Report RSS Half-Life: Dark Matter is live!

Welcome to the official launch for "Half-Life: Dark Matter", in this post I will reveal various details about the project!

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Hey folks, welcome to the official launch for "Half-Life: Dark Matter" =)

First of all I must apologise for how rushed the page has been previously, I was in a hurry because I wanted to get the profile up as soon as possible, due to the fact that I might have less time for a period to be able to effectively do a launch in the near future (although still enough time to work on the mod, of course). I was also a little paranoid that someone may come up with a similar concept, so it was important to get things up and running quickly! As a result there isn't much explanation for images posted, in future I will provide detailed descriptions for all media (more on that below).

Dark Matter aims to be the unofficial final chapter in the original Half-Life saga set in the Black Mesa Research Facility. You've been male and female scientists, a security guard and a soldier of the Hazardous Environment Combat Unit, now finally you are Kovac, an agent of the Special Black Operations unit. Unlike previous occasions where you were either good or neutral, this time you are the bad guy, you seek to carry out your orders successfully no matter what, eliminating all that get in your way. A believe this provides a fresh and different perspective on the Black Mesa saga.

You are deployed to Black Mesa following the successful launch of the Omega Satellite delivery rocket by Gordon Freeman during "On A Rail". Such an event has alarmed the Federal government, since it makes any idea of containment of the situation much harder to accomplish. They become concerned that the HECU cannot handle the cover up effectively, and therefore Black ops should oversee the operation, cooperating and intervening where necessary (this helps to finally explain why there are female assassins present at the end of "Apprehension"). After deployment, the Osprey that you being transported in is sucked into a large portal storm, and after being caught up in the chaos, you finally black out. Waking up almost a day later after the military withdrawal, Soldiers left stranded in the facility have taken you prisoner, angry that your fellow operatives are now wiping out their comrades. You realise that orders have changed, everyone and everything is a target, and the situation is so out of control that the only course of action now is to wipe the facility from the map...

Dark Matter seeks to fit into previous official events in Half-Life and the expansions. It begins roughly when Gordon is battling against the Nihilanth, and Shephard is trying to sink the pitworm- climaxing on the third and final day when Black Mesa is finally destroyed. Because there is no definitive official timeline for Half-Life, it is unknown just how long the Resonance cascade actually lasts. However what we know from Opposing force is that "the package" is activated during sunset of the second day, and goes off at some point during daylight time of the next day (day 3) at the end of the game. This leads me to conclude that the Resonance Cascade lasts approximately two and a half days with the finale being sometime in the morning or afternoon time of the third day. This allows Dark Matter to present all new scenarios and events that haven't been seen before, as well as tie in with previous ones.

New player arms have recently been created for the weapon view models, by Sporkeh and textured by myself:

It was important for them to look as close as possible to the original Male Assassin model arms, whilst being HD, I think we nailed it!


Two locations in Black Mesa have been revealed so far, Sector D High Security Storage Facility:

The surface area has been badly scarred by the air-strike bombardment, and an apache gunship has crashed through the electric fence, meaning you'll need to find a way to disable the power to get past. The ventilation shaft is exposed to the outdoors following the damage, but I wouldn't recommend trying to descend, the combination of a burst water pipe and faulty lighting is quite deadly...

Sector F Lambda Complex:

Several hours after Freeman and Shephard were present, everything is now falling apart, and the main reactor core has completely failed. You'll need to navigate your way through the crumbling corridors and labs because it's the only way through to reach the Subsurface Materials Transport System in Sector E where your fellow operatives are waiting for you...

In addition there is also the Black ops Osprey intro sequence too:

All areas are still very much work in progress.

The reason why I have only shown Half-Life locations is because right now I am still coming up with concepts, layouts and ideas for new areas, as I only began work on Dark Matter at the beginning of December. So it is a good idea to recreate the areas from Half-Life I want to use, and make the necessary modifications to those areas, as well as flesh out new parts that you haven't seen before. Both Half-Life locations will feature old areas, and completely new areas that Gordon was previously blocked from accessing, such as collapsed corridors in the Lambda labs. The Half-Life areas are recreated from scratch with fresh brushwork using decompiled sources from the original maps as a base, this ensures that the areas are faithfully recreated with the correct layout, scale and details accurately shown. In addition to areas from Half-Life, you will also revisit familiar places from Opposing Force, Blue-Shift and also Decay. These areas will carefully slot together as faithfully as possible with new places and locations mentioned but not yet seen such as the Area 9 Central Transit Hub. Dark Matter is being designed very much in mind as if it's still early 2000 and Gearbox/Valve are creating yet another expansion. If you ever wanted to know what Black Mesa's main entrance looks like, where Dr Breen's office is, or what's in those tunnels where the forklifts and loaders vanish into, Dark Matter is here to finally answer such questions.

Dark Matter will feature all new enemies, weapons and characters in addition to the regular cast of friend and foe. Kovac will mostly be shooting first without any questions, since barneys are likely to open fire instantly, and scientists will run away as fast as they can in the opposite direction. This doesn't leave much room for NPC interaction, instead you'll need to find key cards in order to access sealed areas, such as disabling a security lockdown in the Black Mesa Central Complex that will allow you to access the Lambda labs. There may also be a somewhat unorthodox method of bypassing a retinal clearance scanner ;) For any scientist and barney scripts, I will use carefully chopped and reorganised audio, all other characters will have new voice work.

There is a lot to unpack in Dark Matter, and I can't wait to share with you all the ideas and concepts that are currently kept in the secret vault that is my head... but over time, I will reveal things little by little. I thank you greatly for your support and hope you will enjoy what you see!

I will also not be alone during development, I have already had help from some of my longtime friends in the HL community, and as well as their assistance I will be looking to work with others on the project in time, which is why I have created the new development group: Pipeline Software. If you are interested in being part of Dark Matter, feel free to send me a PM anytime stating what you want to do and provide me with significant examples of previous work in that particular field.

That's it for now, stay tuned for a special FAQ section, and in time I will record a short audio segment explaining some more about Dark Matter. Until then, follow this page for regular updates and much more coming soon!

Until next time,

-D3ads-

Post comment Comments  (0 - 50 of 67)
Hardflex
Hardflex - - 110 comments

More like dork matter

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Guest
Guest - - 689,459 comments

dank matter

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AintSoSunny
AintSoSunny - - 1 comments

gottem

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PredatorX
PredatorX - - 54 comments

The concept does sound interesting and one wonders, why the perspective of the Black Ops hasn't been explored before. Wishing you the best of luck!

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Meraqel
Meraqel - - 385 comments

@ PredatorX -- Moddb.com. (Black Ops)

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D3ads Author
D3ads - - 3,789 comments

Of course everyone knows Black Ops, but it's mostly set outside of Black Mesa, in a city, subway, prison etc. It's a good mod though!

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godnevermess
godnevermess - - 62 comments

good luck

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PsyWarVeteran
PsyWarVeteran - - 1,839 comments

Looking good so for, good luck to you and your team.

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Qwertyus
Qwertyus - - 2,505 comments

Well, the concept seems to be legit.

P. S. I think even for a bad guy there is a chance to capture a scientist as a hostage to gain access to some doors (or maybe even activate some scientific devices), why not? If someone has a choice to be dead, or to do what you tell him, he probably choose to be alive. But he, of course, should act as a scared person, not as an ally (I mean specific speech style and animation). Also someone could drop a thing you need after his death.

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Sedqubus
Sedqubus - - 46 comments

i'm pretty sure most scientists would be already killed off by the h.e.c.u. or xenians/race x at that point, although it is an interesting idea.

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D3ads Author
D3ads - - 3,789 comments

Well it's true that science team personal will mostly be corpses in DM!

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D3ads Author
D3ads - - 3,789 comments

Well perhaps you'll come across a scientist who promises to unlock some supplies if you protect him for a time. Of course it's up to you if you decide to shoot him or not after you get the stash...

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cambreaKer
cambreaKer - - 997 comments

this looks great

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Dune_Jumper
Dune_Jumper - - 1,586 comments

This looks promising. I hope development goes smoothly.

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Jonex.
Jonex. - - 568 comments

Any chance for a Steam release? The mod looks great!

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D3ads Author
D3ads - - 3,789 comments

Do you mean Greenlight? I would love that very much, but it's still very early days yet...

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Dune_Jumper
Dune_Jumper - - 1,586 comments

Greenlight isn't a thing anymore, you'd have to go about it another way.

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D3ads Author
D3ads - - 3,789 comments

Yes I realised this the other day, nevermind...

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Greenth-Mac
Greenth-Mac - - 442 comments

Like i said this is looking amazing, actually more then cool. I just have a question or maybe an idea: if we are going to fight some marines that are still stuck in Black Mesa why don't replace them by the "Opposing force" ones, at least they have more weapons and more body forms and a medic and an engineer. Most of the mods or rathen all of them always make us fight the original marines from HL1 so why just don't change the rules and make something different can be much awesome then before?
I hope you can read my comment and please don't give up on this mod.
Good luck on your Project.

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gamesman57
gamesman57 - - 2 comments

Will this be a Windows only title or will there also be a Mac version compatible with Mojave?

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D3ads Author
D3ads - - 3,789 comments

I honestly have no idea about Mac compatibility, this is a Windows product by default of course. I believe some mods work on Mac if you edit certain files, but I'm not sure. Certainly anyone who wants to assist with that, is welcome to do so!

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3037
3037 - - 487 comments

I follow.

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TheRenegadist
TheRenegadist - - 2,087 comments

This looks cool, glad someone is finally doing a mod from the Black Ops' perspective.

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Singaporean
Singaporean - - 700 comments

Followed, wish the best of luck to you.

Singaporean

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stielh
stielh - - 263 comments

D3ads you better finish it this time or i beat you up... haha just kidding. Hope you remember an old fan of yours back when i used my crappy old name in the CoF forums.

Like i already said, im happy and excited about your new project! The idea sounds unique, and your methods and approach sound very pro/mising. Keeping it all in the old fashioned LD/SD style is a plus for me! :D

Best of luck to you and your mod!

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D3ads Author
D3ads - - 3,789 comments

Just for that, I'm going to complete 99% of it and then cancel it just to spite you ;)

Yes I know you, but I can't remember your old name, refresh me.. :S

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Blue199
Blue199 - - 6,973 comments

So far it seems like you are depending on pre existing maps from the official games, but what about some original-made areas?

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D3ads Author
D3ads - - 3,789 comments

Please read the article fully, these are completely remade areas, I have explained this and the reason why there are no "new areas" present yet.

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Blue199
Blue199 - - 6,973 comments

tl;dr

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D3ads Author
D3ads - - 3,789 comments

*sigh* troll somewhere else please...

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Blue199
Blue199 - - 6,973 comments

idk if it's gonna be a proper apology, but I take back that last remark. pretty childish, and it's only my fault i didn't bother to read it the first time. sorry.

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D3ads Author
D3ads - - 3,789 comments

Well ok then, everyone acts foolish now and again, thank you for the apology! You will see new areas in time, I just need to work more on various aspects before I can start to realise them...

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WizardSpy
WizardSpy - - 2 comments

Will there be regular textures or will it all be with the HD textures?

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D3ads Author
D3ads - - 3,789 comments

Mostly regular HL textures with some new ones! Models are HD/PS2 ones with modifications.

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MachoMan890
MachoMan890 - - 316 comments

If possible use the HD/PS2 model/textures for the eye-scanner, HEV charge station, and health charge station

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D3ads Author
D3ads - - 3,789 comments

As I previously said, I really dislike those so I won't be featuring them...

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MachoMan890
MachoMan890 - - 316 comments

I am very excited for this mod,I would highly suggest even coming up with some new weapons even for the Black Ops team. I do hope this is a longer mod and story, I feel a lot could be shown and told from their point of view. Definitely see if you can use some assets if needed from some other classic HL mods out there that are about Black Mesa. Take advantage of some of the classic cut content from the HL like keycards, more VOX lines and other items. If at the time of their arrival that most scientists are dead and you didn't capture them, maybe even have a door opening kit or hacking tool for eye scanners, breaching doors even.

Keep up the good work

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Samuj
Samuj - - 99 comments

And also speaking of cut content you know the Flash Grenades what about those since in the official release of Half-Life 1 you can i believe see some flash grenades on the belts of Female Assassins(and i believe also the Male Assassins from Opposing Force). Wouldn't be cool to use them for like stealth sections.

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BerZerK89
BerZerK89 - - 187 comments

I wish you and your team good luck on the mod, I'll be looking forward to seeing progress and the final product.

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D3ads Author
D3ads - - 3,789 comments

Hey thanks man, good to hear from you! Hope you're keeping busy since CoF :)

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MrWatterson
MrWatterson - - 14 comments

Why did you not call it "Half-Life: Opposing Opposing Force"

Mod looks great though. I wonder why nobody thought of playing as a Black Ops before.

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D3ads Author
D3ads - - 3,789 comments

Oh that's a good one :P

Yeah me neither, that's why I decided to fill that gap in the franchise, it needed to be done!

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Hezus
Hezus - - 561 comments

Looks interesting! Tracking!

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D3ads Author
D3ads - - 3,789 comments

Hey thanks a lot, Anti-Climax is looking pretty fantastic too!

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HandsomeShrek
HandsomeShrek - - 54 comments

Really looking forward to this. Been hyped for quite some time for Hard-Life alone since it was the only promising upcoming hl mod i've looked into. But now this is an easy top for that list.

Hope to see some more of this soon! <3

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Guest
Guest - - 689,459 comments

Extremely exited for this and to folow along with your developments... Quick tip... get "Bolloxed" from youtube involved with the development of your storyline, he knows a lot about the game and subsequent mods. Also I love to see some modernized Decked Out Black Ops guns with a whole bunch of crazy lasers and Red Dot sights and a whole bunch of fancy Black Ops technology. Look forward to seeing new guns and or different Renditions of the existing guns.

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Guest
Guest - - 689,459 comments

Maybe a Black Ops member can carry around a hopefully not too gruesome looking decapitated scientist head. The black cops are ruthless Savages after all. And I look forward to hearing what they will sound like hopefully they will sound like well-organized super calm fishes killers unlike the Carefree Young and stupid Marines of opposing Force.

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D3ads Author
D3ads - - 3,789 comments

Using a severed head found amongst body parts to access a retinal scanner is an idea I'm floating at the moment, but it might be too macabre for HL, I'm not sure yet...

As for the sound of the Male Assassin's, think of the mercs in Max Payne, and you'll be close...

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IAmTheWalrus!
IAmTheWalrus! - - 122 comments

Just looks like OF all over again

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D3ads Author
D3ads - - 3,789 comments

*sigh* please read the information provided...

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