Dark Matter is the unofficial final chapter in the Half-Life saga. Step into the boots of Kovac, an agent of the Special Black Operations unit tasked with containing the situation after the failed experiment at the Black Mesa Research Facility. When Gordon succeeds in launching the Omega satellite delivery rocket, the government becomes concerned that the HECU failed to stop the launch, and that Freeman is a major threat to the military machine and the cleanup operation itself. Your unit is deployed in order to observe the military forces and assist when necessary. On route to the insertion point, your unit's helicopter is caught in a portal storm and ends up crashing somewhere in the facility. You awaken several hours later, new orders have come in, the research facility has passed the point of no return. All units are to assist in delivery of the package, the final hours of the Resonance Cascade have begun...

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Report RSS "We don't got hostiles" (view original)
"We don't got hostiles"
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Cabo_Fiambre
Cabo_Fiambre

Is the broken apache a custom model? Or it was in the game?

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D3ads Author
D3ads

It's from the mod "Escape From the Darkness" but I think I'm going to replace it with a better model, so this is just a placeholder right now!

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Samuj
Samuj

Like maybe this model for example from Opposing Force.
Vignette.wikia.nocookie.net

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D3ads Author
D3ads

Nope, it's just a regular apache, a remnant from the failed HECU operation!

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Samuj
Samuj

Yeah looking at it now that could just be the case.

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NOVλ
NOVλ

Sorry for being a Grammar Nazi, but its supposed to be "We don't have hostiles"

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D3ads Author
D3ads

It's deliberately written wrong, as if it was American slang talk, isn't that obvious? ;)

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shodanbot
shodanbot

You could try "We ain't got Hostiles" if you want to go for grammatically broken US slang.

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23-down
23-down

Few suggestions. It may seem like a lot of negative criticism but I'm only that critical because it's close to perfection. :)

Model placeholder or not. The scene looks to clean. I suggest to cripple some of the boxes by cutting them into several brushes. Broken and twisted in various ways. The impact would also possibly throw few more boxes further away (aiming at that perfectly placed and still intact box formation left of the heli crash site.

Eventually add few larger decals onto the ground and carve the ground out a little further to symbolize broken and burned pavement. Perhaps a smaller fire near the heli as well.

For a place that was bombed this place looks largely intact. Valve portrayed that better in their levels. I'm sure you can do x20 better than they did. :)

Like most mappers that conduct mapping during daylight you seem to forget all about how this place may look like during nighttime. So please add few inactive lanterns or other light sources to the place.

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D3ads Author
D3ads

Great pointers there! I should say of course that this all WIP at the moment, and I've already implemented some of those changes, and will add broken wooden crate pieces as well. I did "break" some of the existing light sources from that area, but I guess there needs to be more of them such as below the right tower to match the others indeed.

Thanks for the feedback!

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GrowinDev
GrowinDev

Great work, I always wanted to see familiar places like these post HECU Retreat.

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Sector D High Security Storage Facility

Heavily damaged from the air-strike bombardment, and the fallen helo...

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