You are Kovac, a senior agent in the covert Special Black Operations unit. You're deployed to Black Mesa to halt the next phase of the science team's plan after HECU forces are unsuccessful in stopping Freeman from launching the Omega Satellite delivery rocket... ...but you fail, the procedure ends up creating massive portal storms in the sky sending you and your team through a void to oblivion and back. You wake up almost twenty four hours later; the military has withdrawn, and everyone and everything besides your fellow Black Operators are now a target. To make matters worse, another hostile and more powerful alien faction has appeared in the chaos, further complicating the situation. The incident can no longer be contained, you must link up with other Black Ops units and prepare to wipe the facility from the map once and for all...
As the Black Ops finally breach the Lambda Complex's main laboratory areas, they find themselves caught in the crossfire between Xen and Race X forces battling for supremacy. The reactor is out of control, Portal storms are escalating, spawning all manner of fauna, flora and lowly creatures from the borderworld.
In order for Kovac to reach his next major objective, he must reach the Lambda Sector Transport network via the top level of the Core, which naturally means wading straight into all the chaos that is unfolding...
Level design and custom textures: D3ads
Note: Everything shown here is work in progress and subject to change.
It will be nice to see more of Lambda Complex.
Welcome back!
Welcome back. It looks very reminiscent of Areas shown in Opposing Force/Hl1. Is it new or an actual crossover location?
Completely new bay from the Lambda storage areas!
Why are the Black Ops using MP5s? I thought you're using the HD models.
That's one of the development shifts, from now we'll be concentrating on the "OP4 LD" look as a priority and visiting the HD variations later...
If you're using certain coding aspects of recent mod sdks or solokiller is engine's enhancements I certainly understand why that is. HD looks fantastic but LD provides the proper npc combat and follow aspects.
There is no technical differences between LD/HD male assassins, the model that has a real huge bunch of differences between HD and LD is the HL/BS hgrunt because HD ones has a lot of issues, from bugged fire events to excessive frames for animations that are key in combat, not to mention the poor running speed.
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