You are Kovac, a senior agent in the covert Special Black Operations unit. You're deployed to Black Mesa to halt the next phase of the science team's plan after HECU forces are unsuccessful in stopping Freeman from launching the Omega Satellite delivery rocket... ...but you fail, the procedure ends up creating massive portal storms in the sky sending you and your team through a void to oblivion and back. You wake up almost twenty four hours later; the military has withdrawn, and everyone and everything besides your fellow Black Operators are now a target. To make matters worse, another hostile and more powerful alien faction has appeared in the chaos, further complicating the situation. The incident can no longer be contained, you must link up with other Black Ops units and prepare to wipe the facility from the map once and for all...
(This chapter takes place at the same time as Opposing Force's "Foxtrot Uniform".)
Having ditched the military in the Storage Complex, Kovac reaches the surface level in Sector G. Soon afterwards a group of Black Ops in the Freight Hangars elsewhere in the same sector radio in to report that they're under fire from Shephard and other HECU stragglers. You're ordered to reach their location, assist any units still standing, and eliminate all marine resistance...
(This is a new version of the first map from the chapter, the previous layout was unnecessarily large and problematic, and there was no objective to complete. Now the apache has crashed through the electric fence and you need to disable the power to cross over. However, here it isn't a simple case of crawling through a vent and flipping a switch...
Level design and custom textures: D3ads
Crashed Apache model: Suparsonik, D3ads and Anton
Note: Everything shown here is work in progress and subject to change.
The previous versions of this area and another couple of screenshots have been removed because they are no longer present in the game. You can still find them on the Twitter account if you want to see them...
They are also no longer present because they have been removed.
I edited it, now you look silly!
friggin NOICE
Pretty cool, although I will have to go through the same place where Otis #2 died and that is not very cool unu
Otis #2 ?? 😕
He meant this verison Vignette.wikia.nocookie.net
I got it, this isn't the same area as of1a2, it might be similar to it because that's partly the inspiration, but it's in a completely different part of the facility, and the apache should make it rather obvious it's another location...
Not bad although it's pretty much the same as with the boxes before. That pavement/steel fence looks to much intact for a crash of that scale.
I'd suggest to add and carve and vetex few holes into that wall next to the chopper.
It's a difficult one because there's a few spots there already passing 1000 wpoly, and ideally I want keep it below that, obviously the rotors would cause a lot of damage in reality. I'll play around...
As for the boxes, there's a lot less here than the other area, and they're deformed this time following your previous feedback!
lovely!
I have an idea:
after Dark Matter is released you could make an article about all content cut from DM
Gret base bro, looks kul
Let me guess, that helicopter crashed by an xen airstrike
A bird hit the windscreen, and the pilot lost control...
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i cant wait to play this