You are Kovac, a senior agent in the covert Special Black Operations unit. You're deployed to Black Mesa to halt the next phase of the science team's plan after HECU forces are unsuccessful in stopping Freeman from launching the Omega Satellite delivery rocket... ...but you fail, the procedure ends up creating massive portal storms in the sky sending you and your team through a void to oblivion and back. You wake up almost twenty four hours later; the military has withdrawn, and everyone and everything besides your fellow Black Operators are now a target. To make matters worse, another hostile and more powerful alien faction has appeared in the chaos, further complicating the situation. The incident can no longer be contained, you must link up with other Black Ops units and prepare to wipe the facility from the map once and for all...
(This chapter takes place at the same time as Opposing Force's "Foxtrot Uniform".)
Having ditched the military in the Storage Complex, Kovac reaches the surface level in Sector G. Soon afterwards a group of Black Ops in the Freight Hangars elsewhere in the same sector radio in to report that they're under fire from Shephard and other HECU stragglers. You're ordered to reach their location, assist any units still standing, and eliminate all marine resistance...
(This is a new version of the first map from the chapter, the previous layout was unnecessarily large and problematic, and there was no objective to complete. Now the apache has crashed through the electric fence and you need to disable the power to cross over. However, here it isn't a simple case of crawling through a vent and flipping a switch...
Level design and custom textures: D3ads
Crashed Apache model: Suparsonik, D3ads and Anton
Note: Everything shown here is work in progress and subject to change.
Oh on this screenshot the fence actually looks good. Nice.
The whole area looks very reminiscent of Opposing Force.. Lovely work dude.
Eventually I'd consider whether to add white or yellow frames onto the streets or possibly into the middle of it. That might enhance it visually a lot.
And yes Blue199 is right. Perhaps add minor curves. Round it up a little.
I agree, and would add to maybe put some curves in there, so the T-shaped interjection doesn't have exact 90 degree turns. Still, great map!
You have really nailed that opposing force feel here. Good work!
Is that a Black Ops or military Apache?
Military.