Half-Life: Anti-Climax is my take on the "battle you have no chance of winning" the G-Man offers you once you decline his job offer at the end of the Half-Life campaign. Is there truely no chance to win or can you lead Gordon to victory and freedom?

Post news Report RSS Half-Life: Anti-Climax Update #6

A status update on the development of Anti-Climax and some hints to what's to come! Also: intro video!

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Welcome back to yet another update on Anti-Climax! I hope some of todays previews will spark your interest in the mod some more. Which also brings me to the notion that we're closing in on 200 active watchers on MODDB and 10,000 page views and that's pretty cool for such a small mod for a 20 year old game. I'm glad so many people are still enjoying Half-Life, even in 2019!

Sofar I've mostly shown static shots of my work, but what I want to show off today only works well when it's actually in motion, so here's a video of the introduction sequence of Anti-Climax:

I can imagine that many players haven't finished Half-Life for years, so I've created this sequence to remind players of the events transpired on Xen and also to re-introduce the long jump module. You're going to need it in a few cases, so it's good that players are briefly reminded they still have it. The G-man might have relieved us of our weapons, but the H.E.V. Suit and the module are still part of our arsenal!

As for a status update: most of the areas are done and I'm slowly merging the different map parts together so it becomes one playable game! I've mentioned before that this project will only be a single map, but because of some engine limitations the project will consist out of a minimum of 3 BSPs, which is the map format the engine can load. I'll probably write a bit more detailed about the developement progress in a later update!

Also, I've extended the floating island part, which is pretty much done now!

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I'm also working on the outro sequence, which will prominently feature this prefab! I'm working on a fun suprise, so maybe this can give you all something to guess at!

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Thanks for reading and leave your comments below!

Comments
Blue199
Blue199

Let me take a wild guess, the outro is going to tie in with Blue Shift? :p

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NotFreeman
NotFreeman

Is the outro going to be like Echoes's?

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Tleno
Tleno

My guess is that we may meet a certain guard in the outro...

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Dune_Jumper
Dune_Jumper

Otis!

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ToTac
ToTac

Those crystals, so shiny... I wanna touch them...

Really good work on the xen levels!

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Astraxis

When you mean one map with three BSP's, is it going to be a very large map or a "map" cordoned off into three sections, or something along those lines? Love the progress so far, keep it up!

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Kyle07
Kyle07

Imagine Gordon reaches the events of Half-Life 2 without the G-Man. It would be a complete different story and game.

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