A demake of Half-Life 2 in Half-Life 1's Goldsource engine

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add media Report RSS WIP Ravenholm (town_03) (view original)
WIP Ravenholm (town_03)
embed
share
view next
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Comments
3037
3037

mmm... nat bed

Reply Good karma Bad karma+4 votes
bluewario
bluewario

The mod will shine here. Hopefully you release a demo up to Ravenholm.

Reply Good karma Bad karma+3 votes
Sockman111 Author
Sockman111

We're planning to focus on ravenholm and make that the next demo

Reply Good karma+4 votes
Argoon
Argoon

Nice work to whoever is making this levels but i most ask, why are the floors so flat in pretty much all images? Aren't you guys cutting yourselves short there? I'm sure the engine on our modern computers can do more. ;)

Reply Good karma Bad karma+2 votes
Sockman111 Author
Sockman111

The main reason is that goldsrc doesn't support displacements, which are the method of creating bumpy ground in Source. Also there isn't very good support for model props. There's a few alternatives though, which we plan to use later on when we're detailing.

Reply Good karma+3 votes
ayra_h
ayra_h

Oh yeah.

Reply Good karma Bad karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Description

A screenshot of the map d1_town_03

Details
Date
Size
1920×1055
Options
URL
Embed
Embed Thumb
Share
New
Add media
Feed
RSS
Report
Report