A demake of Half-Life 2 in Half-Life's Goldsource engine.
Does that mean there are going to be vehicle sequences in this as well? Those parts were already kind of awkward in Half-Life 2, how are you going to make them work in Goldsource?
Yes, this map is before the vehicle sections but we're planning on keeping the vehicle sections.
Are they going to be func_train like in the original Half-Life 1? That would be fun nostalgia-wise and that would save a lot of time coding a vehicle.
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A screenshot of the map d1_canals_02
Does that mean there are going to be vehicle sequences in this as well? Those parts were already kind of awkward in Half-Life 2, how are you going to make them work in Goldsource?
Yes, this map is before the vehicle sections but we're planning on keeping the vehicle sections.
Are they going to be func_train like in the original Half-Life 1? That would be fun nostalgia-wise and that would save a lot of time coding a vehicle.