I making a mod as Blue Shift Coop and Opposing Force Coop.

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Green Coop Sources

Green Coop Sources

Source Code 2 comments

Green Coop sources. I found old sources of Green Coop and decided to release them on moddb.com since I don't work on GC anymore.

Green Coop (Cancelled "0.6 Alpha" Version)

Green Coop (Cancelled "0.6 Alpha" Version)

Demo 2 comments

A build of Green Coop which will not be worked on anymore

Green Coop 0.5

Green Coop 0.5

Demo 3 comments

This is a new version of Green Coop. It contains: fully working glock with sliencer, half-life beta/pre-beta style blood effects, fully working maindemo...

Alpha 0.4

Alpha 0.4

Demo 3 comments

This is alpha version 0.4. New changes: nightvision and some alpha style models!

Alpha 0.1 reuploaded

Alpha 0.1 reuploaded

Demo

This alpha full fixed and blue shift cuted, because I will make Black Operations Coop! I'am add new icon, background and some small fixes!

Comments  (0 - 10 of 58)
theHECU.Marine
theHECU.Marine

Wait.... Green coop is............. BETA AND ALPHA COOP?

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HazyMan
HazyMan

that's what it was meant to be indeed

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Cronologies
Cronologies

do this need sven coop?

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HazyMan
HazyMan

nope

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corruptedfan1087
corruptedfan1087

Sir, am I allowed to use the GFX n' alpha stuff for a Half-Life: Alpha recreation?

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SteamPlay Creator
SteamPlay

Yes

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HazyMan
HazyMan

SteamPlay,i can add mod Co-ops for Green Co-op.If you want you can hire me to add maps and singleplayer mods to Gcoop as Mod Co-ops! You shouldn't ignore this,it's a really good chance! :)

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ShaunNoWay
ShaunNoWay

When I toggle the "r_shadows" cvar, the game crashes. This happens in both the latest Steam version and the Xash3D engine. What's the deal?

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FrainBreezed
FrainBreezed

You must use non-steam

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Admer456
Admer456

When i saw a Half Life Alpha gameplay video, i saw dynamic shadows cast by the tables, as the water moved (probably the water texture) , the shadows were different and changed shapes every 5/1 of a second, and i don't see that here.

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SteamPlay Creator
SteamPlay

Because standard hl don't have dynamic shadows

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