Note: the mod's description has been rewritten since the first time you read it to reflect the new direction the CS is taking and to clear up a few possible misconceptions!
What this mod promises? First of all, it had been completely remade (aside from 3 or 4 from the original mod) levels from scratch, a completely new story and few polished new systems:
What the mod will not promise:
So then why make this mod?
Well, it's very much only a personal passion project (not the Radical Heights kind of passion project, but an actualy one). The development started when I showed this very old mod I made to one of my friends and realised how broken it was in reality, in fact, I don't think it was actually play tested from start to finish, and so I decided I would patch things up, fix all the bugs and then upload that version so it can be finished. But there was one problem with it: I didn't like it at all. The story didn't make sense, the levels felt rushed and out of place and the puzzles while being ambitious, ended up being unfun or broken. So I decided to remake a few thing in the mod to make it a lot better but then I got into another problem: the story was...let's just say bad (but it is an understatement). So I decided to rewrite the story to make more sense. Right now in time, we are around April-March 2018. Fast forward a few months when I did not work on the project (didn't have the time and motivation at that time). It was August when I thought about the whole thing again and realised that by strictly making a remake I limit myself way too much and thus I decided to just completely scrap the entire idea of the mod being a remake other than in its name. This way I have a lot more creative freedom in the story and I can really put my hearth and soul into this project. This is also the reason why it is not done yet. Originally I planned to call it "Grandpa's mansion 2018 remake" but not so long ago I realised that I will not be done by the end of 2018 if I actually want to take my time and not rush the entire thing like I did with the original. This is also the reason why the release date is TBD. If there is one thing I learned from Valve and recently Crowbar ent. (the makers of the Half-life 1 remake, Black Mesa) is that if it is possible, don't rush myself with deadlines. But enough of the hippie bs, I truly want to make this a very enjoyable experience that has a unique style from the original but still retaining some of its charm. The mod will probably not live up to my wildest imaginations but I do my best to make it as great as I can possibly do in a reasonable time frame.
Love ya'll and stay tuned for my posts because I have an article in mind for behind the scenes stuff tied together with one of the recent levels I did (also the only one I documented the development of).
So, we have reached phase 3 of the alpha of this mod. Yeah because I love to split the development into phases based on what is being worked on and how involved have I became. The first phase was from start to about august of 2018 where the mod was just a rework. The second was from there up until january 2019. The third phase is on going right now and has been since february and a few days in january. That was teh fun fact part of the post. The actualy content is coming.
So, why does this matter? Well because I have started to work on the different paths of the mod that leads to different endings as well as different parts of the story that gets unveiled for the player. That's right, you will have to play the mod at least twice to get the full story. Or that's the plan for now. I'm right now planning on making a completely custom monster just for the Assylum, the new scary part of the "Gold path" (the other path is the "Guardian path"), which will be fully documented and I will make a little teaser blog post about it once done.
I was also ironing out some smaller things from the already done levels and have started to make custom music for the mod (well they are more remixes than entirely new custom songs) that will set the tone for it.
What is planned in the future? Well other than the previously mentioned things, I plan to make narration for flashbacks and maybe some notes like in the base game. Important to note that all of these are just plans since I'm just a one-man development "team" with a great imagination. Also my life is getting busier with each passing day but I want to make this mod awesome badly so I will not abandon or rush it even if it takes me 3 years so don't worry, even if I'm not posting updates for months, the mod is BEING WORKED ON. I just probably either ran out of free time to make enough progress to justify an entire post or I don't want to spoil too much of the mod :D
This winter break did wonders to this mod that's for sure. Here is a small update to everything that I have been working on since the last update.
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