Note: the mod's description has been rewritten since the first time you read it to reflect the new direction the CS is taking and to clear up a few possible misconceptions!

What this mod promises? First of all, it had been completely remade (aside from 3 or 4 from the original mod) levels from scratch, a completely new story and few polished new systems:

  • If you have played the original mod, you will notice that there are no similarities between the original story and the new one (if the original one's story can even be called a story).
  • As stated previously, other than a few levels everything was remade from scratch.
  • The playtime will be extended by a lot (and not because there will be impossibly hard or trolly puzzles).
  • The not scrapped levels got a graphical upgrade, their bugs got fixed and some of them has been expanded a bit or reworked to better fit the new story. (Also important to note, they got an upgrade to Amnesia standards, not to like 2019 or SOMA standards, so most of the props and such are still from the original game but the levelwork is more detailed).
  • Original, new puzzles (I didn't play that many custom stories so I can't promise you will never find puzzles present in other custom stories but I still try to make them as original as possible, thus leading to this project getting delayed a lot) and every puzzle that did not get scrapped has been fixed or expanded so they are more interesting (or actually doable, looking at you goo puzzle in the wine cellar).
  • There will be two paths in the story, that lead to two (or more) different endings and comepletely different levels (so it's not like in the main game where the only difference the different endings had was what you did at the very end).
  • A complex story that might need a second reading to reveal every detail (complex as in there are a lot of hidden things, not in it's going to be the very best story, read below).

What the mod will not promise:

  • The best story ever that will make you think about it for years: the reason for this is very simple; I'm not that used to writing sotries. In fact, this is my very first story I write for anything but I will try my best (the story has already been rewritten multiple times).
  • Very revolutional things: even though I do my best to customise everything to my liking there are heavy limitations for me. The main limitation is the game's engine. If you have any experience with creating full conversion mods then you will very well know for example, the engine does not let you have multiple handheld lightsources, like the lantern. The other thing is that I'm not experienced in modeling which limits me to only Amnesia related models (altough Machine for Pigs' models did allow me to be more creative with my levels thankfully). This might change later but for now I don't want to get too much into modeling yet.

So then why make this mod?

Well, it's very much only a personal passion project (not the Radical Heights kind of passion project, but an actualy one). The development started when I showed this very old mod I made to one of my friends and realised how broken it was in reality, in fact, I don't think it was actually play tested from start to finish, and so I decided I would patch things up, fix all the bugs and then upload that version so it can be finished. But there was one problem with it: I didn't like it at all. The story didn't make sense, the levels felt rushed and out of place and the puzzles while being ambitious, ended up being unfun or broken. So I decided to remake a few thing in the mod to make it a lot better but then I got into another problem: the story was...let's just say bad (but it is an understatement). So I decided to rewrite the story to make more sense. Right now in time, we are around April-March 2018. Fast forward a few months when I did not work on the project (didn't have the time and motivation at that time). It was August when I thought about the whole thing again and realised that by strictly making a remake I limit myself way too much and thus I decided to just completely scrap the entire idea of the mod being a remake other than in its name. This way I have a lot more creative freedom in the story and I can really put my hearth and soul into this project. This is also the reason why it is not done yet. Originally I planned to call it "Grandpa's mansion 2018 remake" but not so long ago I realised that I will not be done by the end of 2018 if I actually want to take my time and not rush the entire thing like I did with the original. This is also the reason why the release date is TBD. If there is one thing I learned from Valve and recently Crowbar ent. (the makers of the Half-life 1 remake, Black Mesa) is that if it is possible, don't rush myself with deadlines. But enough of the hippie bs, I truly want to make this a very enjoyable experience that has a unique style from the original but still retaining some of its charm. The mod will probably not live up to my wildest imaginations but I do my best to make it as great as I can possibly do in a reasonable time frame.

Love ya'll and stay tuned for my posts because I have an article in mind for behind the scenes stuff tied together with one of the recent levels I did (also the only one I documented the development of).

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Alpha phase 3

News

So, we have reached phase 3 of the alpha of this mod. Yeah because I love to split the development into phases based on what is being worked on and how involved have I became. The first phase was from start to about august of 2018 where the mod was just a rework. The second was from there up until january 2019. The third phase is on going right now and has been since february and a few days in january. That was teh fun fact part of the post. The actualy content is coming.

So, why does this matter? Well because I have started to work on the different paths of the mod that leads to different endings as well as different parts of the story that gets unveiled for the player. That's right, you will have to play the mod at least twice to get the full story. Or that's the plan for now. I'm right now planning on making a completely custom monster just for the Assylum, the new scary part of the "Gold path" (the other path is the "Guardian path"), which will be fully documented and I will make a little teaser blog post about it once done.

I was also ironing out some smaller things from the already done levels and have started to make custom music for the mod (well they are more remixes than entirely new custom songs) that will set the tone for it.

What is planned in the future? Well other than the previously mentioned things, I plan to make narration for flashbacks and maybe some notes like in the base game. Important to note that all of these are just plans since I'm just a one-man development "team" with a great imagination. Also my life is getting busier with each passing day but I want to make this mod awesome badly so I will not abandon or rush it even if it takes me 3 years so don't worry, even if I'm not posting updates for months, the mod is BEING WORKED ON. I just probably either ran out of free time to make enough progress to justify an entire post or I don't want to spoil too much of the mod :D

Love ya'll

Playtesting results

Playtesting results

News 1 comment

We're done with playtesting, here are the results and future plans.

Winter break update

Winter break update

News

This winter break did wonders to this mod that's for sure. Here is a small update to everything that I have been working on since the last update.

First trailer

First trailer

News 4 comments

Some update on the current state of the mod and also there is a trailer now! Woo!

Comments
Peany
Peany

maybe ill play it on my youtube channel PeanyFreaky youre welcome

Reply Good karma Bad karma+2 votes
SuspecM Creator
SuspecM

I would be really happy to see you play it :D

Reply Good karma+1 vote
Amnesia41
Amnesia41

This looks very Promising! Looking forward to play it! :D
Im the owner of the Alchemist's Secret tho.. just to mention. :)

Reply Good karma Bad karma+1 vote
ErenKruger
ErenKruger

This thing about the different behaviors for monsters, like the Grunt that goes away despite it knows where you are to toy with you.
Really got me, and I'm curious to see how this is done once the mod is released

Reply Good karma Bad karma+2 votes
Guest
Guest

i think this mod is super

Reply Good karma Bad karma0 votes
SuspecM Creator
SuspecM

Thanks, I'll do my best to make you feel the same after playing it :D

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Amnesia: The Dark Descent
Creator
Contact
Send Message
Release date
Mod watch
Follow
Share
Style
Genre
Adventure
Theme
Horror
Players
Single Player
Embed Buttons
Link to Grandpa's mansion redone by selecting a button and using the embed code provided more...
Grandpa's mansion redone
Statistics
Last Update
Watchers
3 members
Articles
4