Rain effects, better lighting model, optimized code

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Add media Report RSS FUEL 2020 03 04 23 46 45 577 (view original)
FUEL 2020 03 04 23 46 45 577
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tundrowalker Author
tundrowalker - - 81 comments

v1.0 of the shaders had dark vehicle models in menus. It had something to do with the lighting model. Asobo's original lighting model was an expanded version of the "light * light direction + ambient occlusion light".. but doing three layers: sun, sky/shadow, ambient occlusion. After I figured out what they were doing and why they were doing it, I was able to sort it out better and get things to look as they should both in the game and in the menu screens.

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