Rain effects, better lighting model, optimized code
* Added rimshine to trees, ground, grass, tire tracks * Added "specular in shadow" to vehicles and trees again * Rain now boosts the color of things while...
Long time, but messed with shaders some more. Think I've reached limit of what I can do with them: * figured out a better, simplified, nicer-looking basic...
v4.6 (Jun 09, 2021) optimized PBR, tweaked fake specs, boosted vehicle shine, headlights kill night time specular shine
Re-worked the FUEL shaders to include rain effects, better lighting model, enhanced shadows, better AO, optimized code by pushing pixel calc's to vertex...