The original nametags(icon) in BF2 proved to be a disaster. Time for a frostbite.

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Frostbite Nametags for Battlefield2

UI/HUD Tutorial 4 comments

As you fellas can see from the pics, I've made some new-year toys for those who still enjoy BF2.

Battlefield 2 Screenshot 2017 12 1

Battlefield 2 Screenshot 2017 12

Battlefield 2 Screenshot 2017 12 2

The icon textures are extracted from Bad Company 2 and Battlefield 4 so I guess it would not be proper for public release here.

Cause there are always bitching voices around, as you guys can remember my last release of Dynamic Indication.

But you fellas might need to use a little help of Google Translation, like the Dynamic Indication v3.0 Beta.

I'm just not in the mood to spend hours writing instructions in English, and get bitched, then get banned. Lol.

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Frostbite Nametag 4.11 Update

Frostbite Nametag 4.11 Update

Full Version 9 comments

【4.11 Update】 Now with more natural green color for squad and squad arrow... And fixed medic/repair/ammo kit show for team 2 players. 【4.0 Update】...

Frostbite Nametag v3.5

Frostbite Nametag v3.5

Full Version 6 comments

【Update v3.5】 #IMPORTANT# Now with Enemy Icons in the distant, enemy icon and their names shown when closing in. 【Update v3.4】 Some Icons are...

Frostbite Nametag v3.3

Frostbite Nametag v3.3

Full Version 8 comments

I am REleasing my stuffs on moddb since I have lost my passion for this game for a while and there is few people interested in it nowadays.

Comments  (0 - 10 of 34)
Mohammed_Furqon
Mohammed_Furqon

Hey, man!
I've another idea for your awesome mod,
is it possible to make the enemy healthbar appears as well?
And thanks a lot for your awesome stuff!

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Leeberty Creator
Leeberty

When I was trying the enemy icon stuff there is possibility that you select a medic kit and see an enemy health bar EVEN IF IT WAS SET ENEMY ICON IN SHADER. Uncontrollable lol.

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Mohammed_Furqon
Mohammed_Furqon

Okay! Thanks a lot for your feedback, man!

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Leeberty Creator
Leeberty

More details: The texture you see in nametags, either friendly or enemy, comes from 2 textures. The first (ranked 0 in shader) is a texture with all player names, assembled from the bf1942sys.fnt file. The second(ranked 1 in shader) is a texutre with all icons including objects and healthbars, etc.
In my first trial I set the names of enemy to load from second texture(icons), instead of original first texture(names). It worked out well in the beginning. But when I switch to medic kit, there is a possibility that you saw an enemy's icon changed to a part of healthbar which is also part of the second texture, even though I set the coordinates to be exactly enemy icon position in the icon texture. It was a mystery perhaps DICE did not bother to solve or created by incident.
Then I had to draw a triangle and its glowing effects in the shader, instead of using given textures for the problem mentioned above. lol. This is all I have experiences about the enemy healthbar.

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Mohammed_Furqon
Mohammed_Furqon

Okay! thanks a lot for the detail information about your addon mod! it helps a lot! thanks in advance!

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Guest
Guest

can you share to me content of that M16 with Gernade Launcher?

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metalking024
metalking024

Ever had an idea on releasing your full mod into one modpack?

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Leeberty Creator
Leeberty

It's modified on AIX 2 so releasing would be illegal.

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ankitkirthwal20
ankitkirthwal20

how to install these files. I mean how to use these files. Which mod is this?

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HabagatGT
HabagatGT

I Love this please send me a download link
My Email is: jebrianhabagat@@[gmail.com](members:gmailcom:1498337)

-hope you accept!
-thanks!

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Leeberty Creator
Leeberty

REleased on moddb just now. You can get the link in my youtube channel one year ago if you google it....

Reply Good karma+1 vote
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