A Large overhaul mod for Forces of Corruption. Aimed Primarily to improve the base game while adding new features and keeping it lore-consistent. Makes use of resources with permission from popular modders such as Warb_Null, The_Farseer and Nomada Firefox. Please take note of two very important aspects of the mod. Firstly, I am not going to do anything or post concepts of anything I am not going to do, or will be extremely difficult to accomplish in the game engine. Secondly, the mod is primarily for Galactic Conquest in Hard mode starting from TECH 1. Other modes of play will imbalance and ruin the experience as they are not fully functional.
Next Latest and greatest version. Now uses an installer. Remade all maps to be larger and include more build pads. Added Escort Carrier for Empire. Fixed AI. Play on hard in Galactic Conquest. Skirmish not functional properly. IF YOU CANT INSTALL CHECK THE TUTORIAL INSTEAD OF SPAMMING COMMENTS
will this work for the steam release? Just do it except go through Steam directory, right?
Should work, not too sure about steam never tried it with empire at war
Ok thanks.
it works on steam you need to modify the launch settings of the game to say this exactly:
MODPATH=Mods\foc_enhancements
dumb thing to ask and im not sure if this work like it does on games that i play let you have more then one mod working. does this mod work for any mod? im really asking if that sound dumb sorry i don't know much about what mods work on SWEAW.
Put it on Desura.
Please always helps...
I dont really know what Desura is, What is the difference between it and Moddb? What do we benefit from putting it on there?
I am having an Issue when playing skirmish, for example, when the rebels build the mine it dissapears and appears a (MISSING) and I cant attack it. Do you know what it could be?
I have said skirmish isnt playable right now, sorry its a low priority while i finish up galactic conquest and pirates.
Oh, ok! Thank you! :D Great Job BTW!
No problem thanks for taking an interest!
Is the MC80 Liberty Type supposed to look damaged? And the bombers aren't shooting at all. Did I do something wrong? The game runs for me without any crashes.
Sadly theyre both bugs, they have been fixed for the next version.
I cant wait for this mod to come out.
there is only one map in galactic conquest, is this normal ?
and I can't play with the pirate, did I miss something ?
Yes this is normal, more maps coming next version. Pirates arent availlable till next version
Some negative feedback
Some planets in GC are broken. I tried to fight on Kamino - it got stuck on the loading screen. I press the button to start the battle, it makes this "beep" sound it usually does at the start of the battle, but then nothing happens - still on loading screen.
Another planet which name I can't recall, sucked my troops. Srsly. I fought there, and decided to go "auto-resolve". It said I was victorious, but the planet remained at enemy control. Every time I send troops there they would just dissapear.
The trading post looks damaged every time I start a space battle on the planet with the post built.
Some ships have wrong scale. Rogue Squadron X-wings are about 2-3 times bigger than usual x-wings.
When Venator gets destroyed, the destroyed model is smaller and looks different from the actual model.
When my TIE-bombers fired their torpedoes at Nebulon-B frigate, the torpedoes wouldn't hit it. They would just circle above the ship and explode after some time, doing no damage at all to the frigate. That's hell of annoying.
The YT-something corellian corvette (the one available for the Empire) looks really damn f*cked up. I mean it's model is all dirty, damaged and low-detailed.
Thanks for the feedback
I already fixed the kamino bug, the trading post bug, the ventator bug and the x-wing bug. Try not to use auto resolve, it does ruin the experience a bit ;) As for the corvette, its a warb_null model and texture is certainly not low detail!
Ah, btw, on that planet which sucked my troops, the rebels were continuously making A LOT of fleet commanders. It's Manaan, btw, and here's the screenshot
Cloud-2.steampowered.com
Why I used auto-resolve is because I really don't like EaW's land battles and prefer to fight as less of them as possible.
Space battles FTW.
Finally got the AI to work. So far I like it. I love your weapon effects, although we have no shield hit texture. Got a few picks here tho. The clone war era ships.... I know they are old but not only do the weapons do very little damage, they don't fire often. I would have given only a 30 year old starship design a little more credit. Its arcs are terrible too, same with the Valiant, it really only figthers from the rear sides and doesn't do a lot of damage. Looking forward to the finished model. Need more ships, played as rebels and was disappointing with the lack interesting ship variety. Maybe some better low end cruisers comparable to the victory. I'm a huge fan of the figting tho, gives me that galactica realism factor. Not sure how much mandal shipyards do but Im not getting any unique ships from planets like mandalore and such. Had the mandal corvette but it disappeared when i teched up.
Can't wait for the next release tho, good job so far.
Thats good to hear! Which specific clone war ships? And what do you mean by "arcs"?
At present the shipyard system is a W.I.P its subject to a lot of change.
the firing arc, the valaint only fires turbolsers unless its target is near the rear sides, and the correlian battlecruiser and destroyer are mixed up on build limit in gc
Thanks for this mod
its a good start, i really hope to see the update for it :D
Im having trouble getting this to work. Can anyone help?
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can I install it if I have an other mod ?
Yeah, I have this installed along with Thrawn's Revenge and Legacy Mod.
Superb work my friend, by also adding an installer which i personally find more to my likings because i'm not too tech savvy with pc's and stuff..
I am not hopeless, but it sure is a great way to elude stress this way :D
Thanks again!!!
Hi,
Having tried the mod a couple of times i have to say a couple of things. First of all, it looks really good and i really like that! :D
Secondly, there are some issues with missing objects such as mining factories, and unit skill/powers ect.. Also the AI doesn't seem to be "attacking" until provoked at times? (°_°)?!
I really hope you can sort the minor flaws out any time soon, because i would very much like to keep playing this potentially awesome mod for many months/years to come....
Keep up the good work! :)
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Hmmmmm... Love the mod, but ran into the minor issue of the AI being utterly non-responsive in both GC and Skirmish. Since I cannot access multiplayer (Haven't fixed that damn message feed issue yet), this makes the mod unplayable.
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I downloaded this mod yesterday, I followed all of the install instructions but when I launch the game from shortcut there are no changes to the game. Can anybody help with this issue?
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so.. guessing skirmish wont be finished?
where could I build darth vader