Adds two new Mixed Technology variants, Unlimited Veterans menu option, balance tweaks and small bugfixes
4.3.2
New ship variant: B-5 War Frigate with Federation tech
+2 Offense, +6 Defense
-gains High Density Shield Generators (40% resistance vs Long range)
-gains Quantum torpedoes and increased Torpedo damage
New ship variant: T-15 Heavy Cruiser with Romulan tech
+3 Offense, +6 System
-Pulse weapons replaced by Projectile weapons
-Gains Quadcobalt torpedoes in Conquest mode (deals area damage)
Bugfixes
-fixed Borg ships canceling orders when activating a module
-fixed Federation Torpedo Platform not counting as Long range
-fixed a crash with the Veteran Ktinga (again)
-fixed Polaron Field not disabling subsystems
-fixed several icons/tooltips
Balance Changes
-added menu option for unlimited Veterans
-slightly lowered Tritanium ratio of Scoutcube, Dodecahedron, Adaptor, and Diamond
-removed cooldown from Bring Order to Chaos ability and improved AI usage
-Borg adaption upgrades: level 1,3 cost increased, level 4-5 cost reduced
-Borg sensor/engine upgrades no longer require adaption upgrades
-Borg Probe model size reduced
-Dominion AT Charges no longer target scout ships (but can hit them with AoE)
-Dominion A-20 Destroyer: added Fast Tracking Computers (bonus damage to Short range)
-slightly lowered Tritanium ratio of A-20 Destroyer, Breen Cruiser, T-15, and B-5
-Dominion Hyperpspace Sensor Station no longer requires Ketracel Facility
-Klingon Field Yard build time increased 40->50 seconds
-Klingon Trial by Combat ships do not turn hostile until they finish arriving
-Projectile weapons deal reduced damage to Defense <20, increased damage to Defense 21-35
AI
-Borg AI will now build Transwarp Matrix and call in Spheres, Diamonds, and Cubes
-various AI builds tweaked for consistency
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