New version includes new Transwarp Matrix, Cube reworks, AI behavior improvements, as well as minor tweaks and fixes.
This version of Tactical Maneuvers brings the Borg faction very close to its final state. The Borg special station has been added: the Transwarp Matrix allows them to call in their ships as warp-ins rather than building them. Ships called in this way cost full price (Assimilators do not receive their Avatar bonus) and drain the station's energy, such that a larger vessel can be called in about every 90-109 seconds.
This mechanic adds significant flexibility to the Borg lategame, allowing them to replace their combat losses in a limited but immediate way. In Tactical Maneuvers, replacing lost ships is cheaper for the Borg than expanding their fleet: this station provides the final piece in the Borg fleet's ability to fight repeated, large-scale battles and remain combat effective.
The Cube now follows the new scheme for all Borg ships: it is built in a "vanilla" state and can activate modules to change its combat stats. It can return to the Conduction Matrix and use the Remodulate ability to reset its modules and activate a different combination.
The Tactical Cube is the only ship (aside from the Pyramid) which cannot be called in via Warp-in. It has no modular options, no Holding Beam or ability to cast Nanites, only raw combat ability. It gains special bonuses depending on the player's Avatar (Energy draining beams for Optimize, Nanite disabling torpedoes for Assimilate)
The AI behavior for all races has been refined in version 4.3.1: it will now send fewer ships on random missions across the map and leave fewer ships at home. As a result, the AI forms larger fleets and uses them more decisively; its build handicaps have been nerfed slightly to compensate for its improved aggression.
4.3.1 minor changes
-tweaked stats for many Mixed Tech ships, mostly increasing stat bonuses for smaller ships
-added Mixed Tech variant: D'Deridex (Federation tech)
-added Mixed Tech variant: Cehlaer (Dominion tech)
-fixed Borg sensor relays spawning with the health level of their ship
-fixed a stall in Dominion AI 2 (Puretech B-5s)
-fixed Sovereign torpedoes firing too quickly
-fixed Mijurial D'Deridex Officer passive dealing no damage
I cannot get past Fleet Operations wanting a CD of the game. I have the legit game from GOG, which is fully installed on my system, but keeps asking for the CD that does not exist. Any advice?
Mod is fully installed as well and active when making my attempts.
In order to work with the GOG release, you need to take the Armada2.exe file from the GOG installation, copy it, rename it to Armada2.ldl, and paste it into the Data folder of the Fleet Ops mod. Overwrite the file that's already there.