A total conversion mod for the Wing Commander universe taking place in the timeframe of Wing Commander III and IV. The mod is, as the original games, heavily centered around fighter and bomber warfare, while keeping a healthy importance to capital ships. With the current version, you can play as the Terran Confederation, the Union of Border Worlds, the Black Lance and the Kilrathi Empire from Wing Commander III. Mod initially created by Aaron 'czacen' Thomas who disappeared half a dozen years ago after publishing this mod and allowing me to tinker with it and improve its gameplay and balance features. This is the version for Remastered, featuring completely reworked models and new elements everywhere. Fully-working AI for all new factions and multiplayer-compatible. The hyperspace jump animation was taken with permission from the BluePlanet FreeSpace mod for Homeworld 2
This file contains the Steam version of Flag Commander as of the day of release, including the End Run content and the brand new Black Lance faction, remastered with never-seen-before high definition models. Oh, and a brand new AI too.
There are two files in the archive, one is Flag Commander, containing all the Wing Commander 3&4 factions, Confederation, Border Worlds, Kilrathi and the newly-released Black Lance. The End Run file (named Secret Missions) is an additional contents file that must be run alongside Flag Commander (it will not work on its own) and contains the Wing Commander 1&2 factions.
In terms of content, this is as close as a full release as I will be for years, until I manage to get my hands on remastered Prophecy-era models. You will find an updated convoy system including horrible pirates attacking your convoys and gallant privateers raiding courageously enemy convoys, and the particularly nasty yet fragile Black Lance faction. Enjoy! Or else. :-P