A total conversion mod for the Wing Commander universe taking place in the timeframe of Wing Commander III and IV. The mod is, as the original games, heavily centered around fighter and bomber warfare, while keeping a healthy importance to capital ships. With the current version, you can play as the Terran Confederation, the Union of Border Worlds, the Black Lance and the Kilrathi Empire from Wing Commander III. Mod initially created by Aaron 'czacen' Thomas who disappeared half a dozen years ago after publishing this mod and allowing me to tinker with it and improve its gameplay and balance features. This is the version for Remastered, featuring completely reworked models and new elements everywhere. Fully-working AI for all new factions and multiplayer-compatible. The hyperspace jump animation was taken with permission from the BluePlanet FreeSpace mod for Homeworld 2

Description

And here is the next big update to the mod, adding the Border Worlds faction back. But better than what we had in the previous versions, the faction is now updated graphically to be on the same level as the Confederation and the Kilrathi for your enjoyment! In addition to it, the faction was seriously reworked, with additional fighters/bombers being set up for it plus unique customization options for their heavier ships, making the faction much harder to anticipate. The underdogs from Wing Commander IV are back, and they mean business! 2017 update: a number of bugs were fixed, included the dreaded landing fighter loop. In addition to that, there's now a convoy system where convoys come to deliver RU from randomly positioned jump buoys.

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Flag Commander - Border Worlds Update
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Darman373
Darman373 - - 13 comments

I was already beginning to think that you forgot the project. Time to test. Thanks!

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Darman373
Darman373 - - 13 comments

So time for some bugs.
1. Please check ability to hyperspace jumps on some Confed ships, Kilrathi Starbase (main) and BorderWorlds Frigate. They are still able to jump. I am not sure is it fun to chase damaged Kilrathi Starbase across all the map.
2. Some strange bug with docking to refuel - the fighters cannot land on a carrier and/or starbase. I am still trying to track what helps them to land - producing a new carrier, or maybe clearing the deck with starting all fighters from hangar.
3. Please consider adding some countermeasures to fighters. It's a bit strange to see how all your Hellcats and Thunderbolts (twenty or more) cannot intercept bombers, there are almost no chances of evading Bomber's missiles.
4. And I cannot find the bouys. Have you added 'em?

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Darman373
Darman373 - - 13 comments

5. Found another one. Please check the unit cap. All what I can build for capital ships' Standart cap was Eagle, Ranger, Jutland, 2×Southampton and 1 Savanah. So it's impossible to create more than 1-2 small battleground.

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TheVidmaster
TheVidmaster - - 622 comments

Heyho ;-) nice to see that this is still going strong...

I fear however that it might be advisable to reduce the scope of the mod somewhat, importing every fan made model out there just murks the style. Klav's awesome high-polys next to the completely differnet WC Saga Models for instance just look wrong. I know you made efforts to smooth things and textures but for me, it still clashes a lot visually.

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