Do you remember our awesome horse model? Now it has some great animations too. I convinced my friend Jeremy for this task, he redid the rig as well. The result can be seen here, looks almost alive :)
It's also a nice thing the horse isn't a mere prop but an interactive NPC ^^ His kicks aren't lethal because I'm implementing this more like fun element than a serious threat. However, imagine there's a precipice at the horse's back and no alternative way is available, oh noes. Well, hope you like this detail, lot of work has gone into it. And yeah, you want to ride it, sure ;), but that's something not even planned to be honest.
A few well known maps are getting updates too. El Paso has been optimized more again. A new entire building adds extra routes and blocks visibility at same time. Framerate is pretty stable on most areas now.
Desperados level was a tad hard to navigate. Now we are adding a game mode which is really exigent with navigation, so many new passages, ramps and doors were implemented. A few ladders were removed due same reason. It's playing great in our tests!