Our latest beta could be defined as the culmination of a large process looking for improvements which take FoF into cleaner, more tactical and balanced games. We've been improving over each new beta and this should be the definitive step. Here follows the major changes and additions, also take in mind there are many bugfixes and smaller features not mentioned below.
Version 2.6 brings some fresh air to the map rotation. New or highly renovated maps using objective based modes like: push/territory control, prisoner escort (3:10 to Yuma like!), double push the cart or train robbery. All have in common the same principles: multiple stages, a team defends and the other attacks, respawns are limited but additional lives are granted each new stage so waiting time never will be too long.
There's also a new cooperative level and a map created specifically for duel tournaments, up to 16 players are matched against in short and simultaneous 1vs1 revolver shootouts. This video shows some tidbits of action in the new or reworked maps.
Second, there were some petitions for a ranking system where notoriety and objectives are taken in consideration. It was a worth addition and here is. Named as "Most Wanted" because the quickest and most deadly guns will be on the top, it uses a self contained per-server database, so each server will have its own ladder rank. A global solution looks better on paper, but this system fits with a small mod like ours.
"Most Wanted" comprises several features: it records your performance, there's also ladder-like rankings and it helps with team balancing in several ways. Players receive a ladder score at the end of each map, it's based on their performance, however teammates' skill also influences individual scores. That means the higher skilled teams get lower ladder score because their advantage. It's a natural mechanism to balance games, benefices those fair player who don't join the winning team.
And last but not least... soft push player collisions "TF2 like". Not everyone likes them I know, but this feature should help a lot in the usual public games our mod tends to host. BTW, thanks to Valve for including this feature in their latest SDK update.
Beta 2.6 is right around the corner, should be coming to you in a few days from now. Subscribe our modDB profile or Steam group to be notified when the time comes.
Cool.
Neato!
Good vid. I can never pull over head shots like those with the pistols though, or maybe I'm using the wrong ones.
The TF2 player collisions are brilliant, every multiplayer mod should have 'em.
Signed up and can't wait to download the next version!
Awesome, cant wait!! Although I probably wont be playing this online, will be great for lans.
Awesome mod guys! :D
One of the few mods I play quite often. The update looks great and I can't wait! Keep it up guys!
Train ride looks awesome!
You should definitely contact Valve so they could publish your mod on Steam.
You don't contact valve. Valve contacts you.
Everything looks awesome! Can't wait for new beta :)
This game is better then WANTED for HL 1 :D
I remember taht game it was awesome!
From the video, the game looks freakin' sweet. It'll be awesome to have duels.
it's a very cool game :)
nice work guys
this is indeed one of my favourite mods ever
Lmao, the end of the video was priceless.
Very nice!
Cant wait
nice train update
finally some refined train action
+ how about some new taunts like get your hillbilly *** ova nhaj :)
Wonderful. Good job as always!
Hah. I think the pooping horses stole the whole show. =D
Valve, wake up already and give Ryell some credit and a steamworks account.
couldn't agree more
Awesome news! I hope to be back with a new PC soon in 2 weeks or so, then I'll check this out :).
NICE !!
love the ending :D
Can't wait!
:), wish your release a ton of success, its one of the mods i enjoy the most!
Looking fantastic. Like the other guys said here it's look like the good old wanted mod. This release can be really good.
One question, will you have iron scoop for the rifles in the game or will all weapons be without that feature? or is the crosshair changeable between OF and ON?
- Raden
yes
the new update had some nice stuff that was a departure from some of the earlier stuff and while i did like it, it definitely needed polishing which this update looks great for