Changelog:
1. Voice acting update
The voice lines for Kevin were re-recorded. Thanks to Richter Overtime for giving a true American voice to the radioman! Also thanks to Ronald Hamrák for sound editing.
2. Level-design changes
More visual and audial hints were added on maps to make some things more obvious. E.g. these beams were added as a reminder of the beams previously seen by a player to better present a connection between pulling the lever and turning off the electrical hazard in other part of the level.
3. HUD scale changes.
HUD scale now can be configured via Advanced settings menu. The hud_auto_scale cvar was removed. Now hud_scale 0 means autoscale.
4. Models changes
The characters Kevin and Greg got their own faces instead of standard Opposing Force soldiers faces. Thanks XF-Alien for editing the model.
5. Various fixes
- Fixed a clipping issue in the chapter "On The Track". Reported by Wirmaple73.
- Fixed an exploit that allowed to skip a part of the level in the chapter "On The Track". Reported by bbenjoe.
- Fixed an exploit that allowed to escape the headcrab trap in the chapter "Weak Force". Reported by bbenjoe.
- Fixed a bug with non-English texts not rendering properly on screen resolutions with width 1280 or lower.
6. A scientist in WEAK FORCE chapter
This scientist can open one more room with supplies in the area.
7. A new Easter Egg in DEATHMATCH chapter
One of these lockers now can be opened. Can you guess which one and what it contains? Or find it out by playing the mod!
NOTE: save files from the previous versions won't be compatible with version 1.2 due to both code and map changes! If you've started playing the previous version already and want to continue playing on the new release without having to play the mod from scratch there's a solution.
Start the game on the preferred difficulty and then type the command (in console) to start a chapter you wish to continue from:
HAVE A NICE DAY: map fid1a0a // this can be used to skip an intro
HOSTILE TAKEOVER: map fid1a1
HAZARDOUS ENVIRONMENT: map fid1a2
HAZARDOUS ENVIRONMENT (Gamma labs): map fid1a2b
ON THE TRACK: map fid1a3
WEAK FORCE: map fid1a4
BIREFRINGENCE: map fid1a5
RECOVERY: map fid2a1
FIELD INTENSITY: map fid2a2
THE VERGE: map fid2a3
F.U.B.A.R.: map fid2a4
DEATHMATCH: map fid2a5
DEATHMATCH (labs): map fid2a5a
DEDUCTION: map fid2a6
DEDUCTION (surface): map fid2a6a
You can also use this trick if you want to replay your favorite chapter.
Thanks for playing Field Intensity. We're going to focus on our other projects now, but we don't give up on supporting and improving this mod. More things are coming in future. If you find a bug or have some suggestion - don't be shy, write to the Hazard Team!
Thanks for updating the mod, it gives me a reason to play the mod again!
Same! This time I'm going to replay & finish it on hard. 😼
I don't see anything wrt info_node meshes. They're buggy in several maps, in that they don't connect properly so NPCs won't follow you if you lose line of sight. It should have been put higher on the to-do list.
Hi. If you report where exactly nodes are not connected, that would be helpful.
noice but is it steam hl1 only?
"It can run on the WON version of Half-Life and on the Xash3D-FWGS engine, but we can't guarantee the stability."
Time to replay this awesome mod again!