FHR is mod based on Forgotten Hope 0.7. It brings new weapons, gameplay enhancement, graphics and sound improvement.
Current 0.16 version includes (incomplete list):
Vehicles:
- BA-64
- BF 109 F-4, G-2
- DUKW
- SU-85
- SU-122
- SU-152
- BMW R75
- Ki-45

Hand weapons:
- Arisaka, K 98, M1 Garand, Mosin Nagant, No 4 bayonets
- Molotov cocktail
- M18 smoke grenade
- Eierhandgranate M39
- Nebelhandgranate 39

Effects:
- Startup and regular exhaust for all tank engines
- New plane damage trails
- Added fire and smoke to vehicle wrecks
- New effects for tank treads (dust, snow, etc.)
- New flashes for hand weapons; added smoke after shot, etc.

Gameplay:
- Added auto reload for all rifles and SMG
- Added auto throttle for all planes

8 new maps and additional singleplayer support including 128 bots.

... and much more.

Also there are two patches to allow you to play Battlefield 1942 in true widescreen mode and FH without any compatibility mode!

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Battlefield 1942 turned 15 this October. This is a short tribute video.

New run animations

New run animations

News 7 comments

Today's update is dedicated to character animations.

Vehicle entry animations and Facebook page

Vehicle entry animations and Facebook page

News 9 comments

Welcome to the second news update. Today it's dedicated to another feature never seen in Battlefield and Facebook community page.

FHR update

FHR update

News 10 comments

Welcome to long-awaited FHR update. The mod is in work again. Updates are back, and today we start with some stuff already done.

GameSpy shutdown

GameSpy shutdown

News

GameSpy service has been shut down, and Battlefield 1942 ingame server list does not work anymore.

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Operation Drumbeat-1942, Run Silent Run Deep-1943

Operation Drumbeat-1942, Run Silent Run Deep-1943

Patch 1 comment

Operation Drumbeat-1942, Run Silent Run Deep-1943 and Solomons Air Battle-1943 crash fix Installation: 1) make a backup of objects.rfa file in ...\Battlefield...

FHR v.0.16 Full

FHR v.0.16 Full

Full Version 38 comments

This is a full version. If you have older version of FHR installed, delete its "FHR" folder first. It's placed in your Battlefield 1942 mods directory...

FH Fan Mappack #7

FH Fan Mappack #7

Patch 2 comments

Mappack for FH 0.7

FH Fan Mappack #6

FH Fan Mappack #6

Patch 8 comments

Mappack for FH 0.7

Widescreen, FH compatibility and 128 bots patch v2

Widescreen, FH compatibility and 128 bots patch v2

Other 38 comments

Widescreen patch allows you to play Battlefield 1942 and mods in true widescreen mode. Compatibility fix allows you to play Forgotten Hope 0.7 without...

Comments  (0 - 10 of 367)
Blitzkriegrekrut
Blitzkriegrekrut

So, where is the new update?

Reply Good karma Bad karma+1 vote
ziba128 Creator
ziba128

I feel ashamed that I haven't released it yet. It's ~95% ready, but now I don't have a lot of free time, so it lasts so long.

Reply Good karma+2 votes
Apollon007
Apollon007

do I need the original FH mod as well?

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ziba128 Creator
ziba128

Yes, it's needed

Reply Good karma+1 vote
themesmith
themesmith

If possible could you improve the soviet AI on the Battle of Stalingrad map? They don't charge the point up the hill hard enough leaving it unwinnable.

Also if possible it'd be nice to see luftwaffe pilot uniforms for maps like Battle of Britain.

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themesmith
themesmith

Also it'd be nice to see the Lee Enfield No.1 MK.III. Battlefield 1918 would have a model you could use. It'd be nice to see that for early war maps like Counterattack 1940 and Africa maps. Not a major addition of course, just something to add to the early war feel.

The Nagant M1895 revolver would be nice to see as well as random pistol for Soviet kits (it's also in BF1918)

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themesmith
themesmith

Doesn't seem to work, the normal game and FH start up fine, but when I try to start up FHR or switch to it in the custom game thing nothing happens.

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themesmith
themesmith

Actually nevermind it's working now. Reinstalled it without that op drumbeat and run silent run deep patch.

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Blitzkriegrekrut
Blitzkriegrekrut

Maybe add some other MG's into HE 111 instead of MG 42? Historical there were MG 15 or MG 131 as defensive weapons.

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ziba128 Creator
ziba128

Thanks, yes, that definitely should be made, but there is no MG 15 or 131 in the mod still. A good 3D model is required

Reply Good karma+2 votes
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