Immersive overhaul of Far Cry 3, with a focus on balance instead of brutal challenge. Similar goals and principles of my Far Cry 2: Redux mod.

- Auto Reload disabled
- Weapon model FOV improved
- Crafting slightly rebalanced
- Weapon range and balistics improved
- Minimap replaced with simplified compass
- World icons removed for immersion
- No crouch icon or blinking objects
- More weapon attachments
- Store prices adjusted
- Many unnecessary button prompts removed or simplified
- Camo outfits added
- Blur removed from distant islands
- Intro trimmed

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Immersion focused "new game +" experience. No tagging, seeing through walls, etc. Most of the HUD and UI is removed. Manual reloads, holster your weapon, etc.


Initial Release - Version 0.1 - 2/15/2020

This, like all my Redux mods is an immersion focused "new game +" experience. No tagging, seeing through walls, etc. Most of the HUD and UI is removed.

- Manual reloads
- No Lens Flares
- Holster weapons (H to holster, "aim" to draw)
- Player jumps a little higher
- Player walks a little slower
- Player does NOT auto draw their weapon after swimming, leaving a building, etc.
- All weapons unlocked from the start, but must be purchased.
- Towers remove the fog of war, but do not give free weapons
- Full map is open from the start
- Mod removes most UI elements not covered by the options menu, including mine and c4 indicators, and the crouch icon. I recommend turning off everything but loot readout, as well as disabling blinking items in the interface menu.
- More attachments for weapons
- Higher weapon FOV for all weapons
- The "87" is now a standard sidearm, and the reflex sight has been removed.
- The D2 features wood furniture by default, and has two shots
- The range of some weapons has been increased.
- Headshot damage has increased
- Most inputs are now "press" instead of "hold".

More info

- You must start a new game, or use the included save file to experience the mod as intended. Many features will not work with existing saves.
- The Karma Point display bug has not been fixed yet. Leave it set to "on" in the interface menu.

What's not finished

- A few more UI icon removals...
- I'm having a hell of a time figuring out how to skip the incredibly long intro segment in this game. I want Redux to start with the bag being removed from your head. If you know how to do this, PLEASE LET ME KNOW. I will give you full credit!
- Removing the friendly fire penalty. This was figured out in FC5, but so far no one knows how to remove the instant kill penalty from shooting too many friendlies. If you know how to do this, PLEASE LET ME KNOW. I will give you full credit!
- Most vehicle FOVs have not yet been altered. They must be done individually, and there is no "FOV tool" :(

Special Thanks

- JRavens/jvarnes
- ArmanIII
- Schrotflinte12
- Everyone who has provided feedback on the previous Redux mods, and convinced me to make a Redux mod for FC4

Having problems launching Redux?

Having problems launching Redux?

News

If you have a legit version of FC3, and cannot play the Redux mod, try downgrading your game.

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Comments  (0 - 10 of 78)
Marc🦈
Marc🦈

Very nice.

Edit: For those using Uplay+ like me, the mod only seems to work if only patch.dat and pat.fat are replaced BUT NOT using the .dll files. Dunno what that was all about. It crashes to desk top when this mod's .dll files overwrite the original ones.

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BigTinz Creator
BigTinz

Thanks for letting me know. I'm using the newest steam .dlls, so I guess there's a conflict.

I'll bundle some uplay .dlls for the next update.

Reply Good karma+1 vote
Guest
Guest

Hey just installed you're mod! It's awesome, great work here. Holster guns, more rains, nailed it man. Do you known if there is a way to have a dedicated bind for Flashlight. The automatic feature kill my immersion. Would love a "simple" mod for having a on/off flashlight. THX!

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BigTinz Creator
BigTinz

Thanks!

I have tried for so long to do that, and I just can't figure it out.

There is of course the cheat engine script, but it only works on old versions, and is very hacky.

Reply Good karma+1 vote
TheMonkeyWrench
TheMonkeyWrench

Is all of the map supposed to be visible prior to doing radio towers?

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BigTinz Creator
BigTinz

Yes. You can view the whole map, but the events and missions don't show up until you do the towers.

This is to balance out the lack of GPS minimap (since Redux uses a simple compass).

Reply Good karma+1 vote
punkvoltage34
punkvoltage34

I would look into the Ink Monster fight. There's a game-breaking bug where if you're running the mod you never get the bow you need to defeat the monster.

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BigTinz Creator
BigTinz

The "Z" key, or whatever you have mapped to the camera will unholster/equip the bow during this fight.

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BigTinz Creator
BigTinz

You can manually draw your weapon for that fight. I've played through twice with Redux.

Can you share your save file? I'll record a quick video to explain.

Reply Good karma+2 votes
$L$A$R$R$S$
$L$A$R$R$S$

I have the same problem and can't draw my weapon.

These are my save files:
Workupload.com

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BigTinz Creator
BigTinz

The "Z" key, or whatever you have mapped to the camera will unholster/equip the bow during this fight.

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BigTinz Creator
BigTinz

I'll take a look tonight.

Are you using a controller or keyboard?

Reply Good karma+2 votes
$L$A$R$R$S$
$L$A$R$R$S$

Keyboard
I draw weapons with 1,2,3,4

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BigTinz Creator
BigTinz

Have you tried holding the key down, and selecting the bow from the weapon wheel?

I know I've done it multiple times, but I don't recall the exact solution. I didn't know it was a big deal.

If that doesn't work, and you're still stuck, open the fc3, or fc3dx11 .dll (depending on which versions you're playing) and do the opposite as seen here: Forums.ubisoft.com

So find 06 00 83 7E 40 00 75 04 and change that to 06 00 83 7E 40 01 75 04

Reply Good karma+2 votes
$L$A$R$R$S$
$L$A$R$R$S$

The weapon wheel didn't open but the other solution worked.
Thank you very much!
It is a great mod and I look forward to continuing it.

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