Vanilla+ is a huge update to Far Cry 2 that stays loyal to the original experience.

Description

This guide is for other modders that want to add 100% silent machete takedowns into their own mods using already existing VANILLA files from your Far Cry 2 game!

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Silent Machete Assassinations - Toolkit & Guide
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BigTinz
BigTinz - - 1,532 comments

A great addition to the community.

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Marc🦈
Marc🦈 - - 821 comments

Hell yeah! What should have been included in Far Cry 2's Vanilla game to begin with.

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Ev3rgreen
Ev3rgreen - - 12 comments

Great stuff, thanks!

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dannyhl2
dannyhl2 - - 952 comments

One thing I got to say about this guide.

It too complicated.

First is the death bark, which I don't think it will effect the AI in a stealth perspective. I removed it just for the "realism" of it.

Second is the animation, I replaced the crouch animation(walkcrh) so the creeping would look cool to the player, so not only this part is not necessary, it should filed into the the "creeping" section.

Also, for people who seeks for a challenge, the attack miss could leave unchanged, so you could still have the possibility to miss your stealth takedown , enjoy the animation and get fight back by the enemy.

EDIT:
And this comment gets down vote like instantly, lol, looks like some aggressive gang member from marc are still very ****** about even all the drama has already ended. Looks like no one wish to have a constructive tips to improve the stealth takedown. Then stick with your missing hand animation! At least the stealth takedown works in my New Dunia mod!

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Marc🦈
Marc🦈 - - 821 comments

Not sure who's down voting comments when we already agreed to stop that.

But this is pretty useful advice for people who want to further edit the take down themselves. Thanks Danny.

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boggalog Author
boggalog - - 158 comments

I don't know what's going on with comments being downvoted but thank you for your tips! I've updated the guide in accordance with what you've explained and I've added you as a contributor if you're happy with it. I wish we could fix the animation bug with the player turning invisible. I've had a fiddle with it but the silence seems to depend on disabling the cinematic beautifier that would otherwise fix it. Do you have any idea how we could fix that danny?

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dannyhl2
dannyhl2 - - 952 comments

Hi, it's seems the content of section

(Essential) Section 2 - Silent Animations
and
Improving the creeping animation

are actually wrongly placed and should be replaced with each other.

To fix the missing hand animation you might use nocontrol rather than the cinematic beautifier.

Won't mind it if there are some credit for this.

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Marc🦈
Marc🦈 - - 821 comments

Thanks Danny.

I'll try out your fix to the missing hand animation and credit your for that.

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dannyhl2
dannyhl2 - - 952 comments

The guide should be fixed ASAP or the information will mislead most of the user.

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Marc🦈
Marc🦈 - - 821 comments

Tom is in charge of that. But I'll test it out myself first before applying it to my Remake and the Redux guide.

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dannyhl2
dannyhl2 - - 952 comments

Yes, but I mean the part with the

(Essential) Section 2 - Silent Animations
and
Improving the creeping animation

The contents are not right.

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Marc🦈
Marc🦈 - - 821 comments

Oh you mean they are switched. The other way around? I'll let Tom know.

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boggalog Author
boggalog - - 158 comments

I've been trying to figure out what you mean by using nocontrol. The section looks like this:

<Event Name="Cinematic" Type="CGOStateEventBeautifier" Start="100" End="100">
<Parameter Name="alwaysTrigger" Value="1" />
<Parameter Name="triggerOnce" Value="0" />
<Parameter Name="triggeredOnEnd" Value="0" />
<Parameter Name="triggeredOnBegin" Value="1" />
<Parameter Name="action" Value="1" />
<Parameter Name="context" Value="cinematic" />
</Event>

I've tried different combinations of using "No Control" as the event type and "firstnocontrol" for the context but with each of these the assassinations aren't silent like with the whole section deactivated. Where am I going wrong? I'll swap the guide around now too.

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boggalog Author
boggalog - - 158 comments

V1.4 - the invisible player bug is now fixed and I consider this guide complete

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Marc🦈
Marc🦈 - - 821 comments

Nice! Glad you could figure this all out in the end.

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