Vanilla+ is a huge update to Far Cry 2 that stays loyal to the original experience.

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Contains options for Save Anywhere/Limited Saving, Full Navigation/Limited Navigation and Flare Gun Gadget/IED Gadget.

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Far Cry 2: Vanilla+ (Complete v3.1)
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Marc🦈
Marc🦈

Thanks for this Tom!

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dosel
dosel

Whenever I reload the crossbow theres some weird box glitch that quickly appears and disappears coming from the crossbow.

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boggalog Author
boggalog

I haven't been able to replicate your problem. Please can you tell me which of the optional sections of the mod you are using?

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dosel
dosel

Heres a video of the glitch.

Far Cry 2 - Vanilla+ (Tom's Mod) v3.0/Main Files/Choose EITHER - Flare gun gadget/Choose EITHER - Extra Blood/Choose EITHER - Limited saving (Only at safehouses, gun shops, bus stops and mission givers)/Data_Win32/

Thats the directory I used to get the files. I just reverted back to vanilla to confirm it didn't replicate.

Also, can you make another version without the graphical enhancements? I am getting pop ins on certain terrain in the distance and also my FPS is sub 60 in some areas. I have a gtx 1080ti and should be getting atleast 60 at all times. That would be perfect.

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boggalog Author
boggalog

Thanks for taking the time to make a video! I tracked down this bug and was able to fix it. It was pretty hard to find to but we got there, I've just uploaded a new version that contains the fix.

If you want to turn off the graphical enhancements then you can simply turn down the settings. In the description I've written each setting I changed and that I moved the default settings down a tier so they are still accessible. If you have bad performance you should first try turning down the terrain setting because on max it's really GPU intense. I have a 2070 Super and have stable 60fps @ 1440p but I spike up to 80% usage with everything on max.

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dannyhl2
dannyhl2

Dear dosel and boggalog,

This "bug" is actually a long ditched feature from an OLD version of New Dunia Mod.(So how do this feature still can be seen till this day is unknown to me)

To remove this effect, open the "weapons.xml" and disable the light "LightExplosion" and "LightRemains" in the arrow entity.

Hope this helps.

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boggalog Author
boggalog

Ah it took me a while to find the answer last night, if only you had replied sooner haha. Thanks for your help

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dosel
dosel

The crossbow fix worked, and my fps is now better. However I notice the AI is much more superhuman than before. After silently taking out guys with my dart rifle, crouching in the tall grass with my camo suit on, it doesn't take long before they all start shooting at me.

Also, it appears that you made the enemy patrol cars and the camps enemies with eachother in order to generate the infighting. It seems like every camp I go to they are always fighting each other. Is there a way you can limit this or decrease the probability? It seems like its every camp the fighting always starts as soon as the patrol car drives through the checkpoint. It takes the fun away.

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Marc🦈
Marc🦈

I don't know about you but I really like the switch of these patrols to make it appear as if there was an on-going active war between two factions (which this game was supposed to focus on). As if each faction kept launching attacks on one another's checkpoints.

It's pretty helpful when you also want to run through checkpoints where a battle is happening or had already happened (leaving only one or two guys left standing). It was really boring for me when there wasn't much infighting going on- even in Hunter's Redux. It's why I made this a priority to add this change to my own Remake since hearing distant firefights and being in a three-way firefight was pretty atmospheric for me.

I haven't played Tom's Vanilla+ mod though, but I'm not too sure what those AI problems are caused by. Are you also playing on Infamous difficulty? I'm not sure if Infamous turns on some sort of triggers on the AI but since I play on Infamous I'll detail my own experiences with my Remake. Once I takeout a merc silently away from sight of others, usually everyone goes about their daily business. However, when another merc finally finds the body (or their buddy is taken out right in front of them), the nearby area goes on alert mode and scatter to search you/take cover from sniper fire.

Since I removed any files that related back to NewDunia in my recent remake, the AI no longer instantly hones in your position if you manage to take them out in isolation. They will know your position if you keep miss your shots and they land near them) so that they look in your general direction.

Edit: I just tried using stealth in OGC (the plantation place) and it works. Silently taken out guards. Some guards found a dead body, and took cover "from sniper fire." I took them out in isolation with them never managing to find me as I was hidden and never missed any of my shots (always aim for the head with dart gun). I moved on to the middle area where the guards seemingly weren't alerted about their buddies being killed (as they were just having casual conversations and smoking), and took them out with ease as well.

I then moved on to the checkpoint near OGC, silently took out a few guards, and then a truck from the opposing faction came and began opening fire on the unalerted guards that I hadn't killed.

AI is a bit weird, but in NewDunia it felt pretty unfair the last time I played where even shooting the dart gun for the second time made everyone know where you are. Maybe that's changed in the newer version. I haven't tried.

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Guest
Guest

Hello, great mod. I've tried the other mods (Redux, New Dunia, Redux Dawn Remake) and I like yours the best. Keep up the good work. However, I did find a bug. I completed four convoy/weapon shop missions and decided to buy an UZI. After I purchased it, the game showed that new upgrades were available. But, when I went back into the weapon shop computer, the UZI upgrades were still locked. If this is an easy fix, please list the steps to do it, and I'll try to do it myself. Otherwise I'll look forward to your next update. Thanks.

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boggalog Author
boggalog

Stay tuned, I know exactly what mistake I've made to cause that and I'll fix it in an update tomorrow! Thanks for your support :)

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boggalog Author
boggalog

The update with this fix is live, enjoy!

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Guest
Guest

Thanks for the update. You're awesome!

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woopersnaper
woopersnaper

Very excited to play this, thanks for your work!

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Guest
Guest

I recently completed a playthrough on Hardcore difficulty with this mod and it was great. I really appreciate all the improvements you have made. I would like to suggest a few things for further improvement.
1. Increase the angle of rotation of the mounted gun on the swamp boats so you can turn it 90 degrees right or left from center. The small default angle makes using the mounted gun almost useless.
2. Decrease enemy perception by 10 percent or increase the effectiveness of the camo suit by 10 percent. Even while being very careful sneaking, there were times when the enemy seemed to magically know where I was.
3. Add the option to holster your weapon. It would be nice to be able to holster your weapon while exploring and searching for diamond cases.
4. Increase the jump height by 10 percent. The default jump height is too restrictive. There were times when I was unable to get up to a certain location that should be accessible.
5. Decrease the falling damage by 50 percent. We all know the default falling damage is just wrong.
Thanks.

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boggalog Author
boggalog

Thanks for coming back with your feedback! I'm pleased that you enjoyed your playthrough and I've been considering and working on parts of your suggestions.

1. I was able to increase the angle of rotation for both swamp boats and fishing boats. This was really good and I thought it was perfect until I saw it also effected the max rotation for the ai. This meant for the swamp boats the ai would shoot the boat's guns while not standing on the boat, they floated above the water while firing! The fishing boat was better but the player exiting the gun was bugged. This was a great suggestion but didn't work in practice which is a shame.

2. I've settled on the current perception after a lot of testing actually. I chose it because I would rather the ai be perceptive than blind. It felt weird to have them not notice you when they should and even though it sometimes feels they spot you easily I figure that's somewhat realistic.

3. This has now been implemented!

4. I have now increased the jump height by 50%.

5. The fall damage is now reduced, not by half but it feels a bit more reasonable.

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Guest
Guest

Hello, I was wondering if I could somehow add the 2x damage from the realism mod without having the removed map features? It would be very appreciated

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boggalog Author
boggalog

I might make a second version of the realism mod for this in the future but I don't know when that will be. I can give you instructions on merging the mods yourself if you want.

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boggalog Author
boggalog

How to unlock the framerate:

1. Go and download the mod tools here: Moddb.com

2. Get the "patch.dat" and "patch.fat" files from whatever mod/version you've chosen and copy them into the same folder as the mod tools.

3. Drag either patch file onto "Gibbed.Dunia.Unpack.exe". This will create a folder called "patch_unpack".

4. Open "defaultrenderconfig.xml" in \patch_unpack\engine\settings\ using notepad.

5. Edit the line "MaxFps=60" to whatever value you like, default is 9999. Save the file.

6. Drag the "patch_unpack" folder onto "Gibbed.Dunia.Pack.exe", this will create two files, "patch_unpack.dat" and "patch_unpack.fat".

7. Rename these files to "patch.dat" and "patch.fat" and copy these over your original patch files.

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dosel
dosel

How can I take out the enemy infighting and enemies using all weapons? They are using weapons from act 2 which kind of spoils the game for me. The enemy infighting causing the battle music to play and changes the overall mood of the game to combat when I'm just trying to explore. It should be a feature, just not every 5 minutes.

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boggalog Author
boggalog

Sorry it's taken me so long to reply to your messages! I'm glad you managed to figure out your FOV problem, there is a way of doing it in the files but you found a way.

I'm going to assume you know how to unpack everything, if you don't then there is a link to my guide how on each of my mod pages.

Enemy infighting

1) Unpack entitylibrary.fcb in \patch_unpack\worlds\world1\generated\ and \patch_unpack\worlds\world2\generated\ each for map 1 and map 2.

2) In each unpacked folder there is 10_GhostPatrols.xml and here you can control the faction of the patrols. Each patrol is listed and you can see the enemies in each patrol with an entry like this: enemy_archetypes.Blue_Faction.ShotgunMan_Nubian

To cause infighting I have swapped the faction colour of all the patrols that have weapons. The undo the infighting swap the colour of the patrol enemies to the other, either red or blue there is no set one.

Enemies using all weapons

1) This is in gamemodesconfig.xml in \patch_unpack\engine\gamemodes\. Ctrl-f "inventorypacks" and you'll be taken to the section where the enemy weapons are decided.

2) I have set the enemies to have a low chance of either using late game weapons eary or early game weapons late. If you don't want this delete the lines for the weapons you want to remove and add those percentages onto the other weapons. There are 27 levels to do this for both primary and secondary weapons and each enemy type.

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vergil7331
vergil7331

Great mod, probably the best FC2 mod by far. There's two bugs I noticed during my playthrough:

- Upon completing all of the gun shop quests I noticed that the SVD was still locked (had to use multi fixer to unlock it).

- The upgrades list in the journal doesn't accurately show what upgrades you have or don't have (i.e. I would buy the accuracy and reliability upgrades for a weapon but the list shows that I don't have either or I only have one).

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boggalog Author
boggalog

Thank you for your support and feedback, I'll get bug chasing and see if I can sort them out.

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boggalog Author
boggalog

So the SVD fix was simple to fix, a mistake on my part.

The upgrades are due to them being reorganised in the weapon shop. My method of doing this was pretty hacky so it isn't tidy in the game files and has lead to this situation. No matter what I can't find a tidier way of changing the weapon shop though, so we're left in a situation where either the upgrades can be nice and tidy in the weapon shop but the journal upgrades list doesn't work, or the upgrades go back to their vanilla no sense order and the journal upgrade list works as expected.

I'll probably swap the upgrade list back to vanilla so the journal makes sense in the next update but I'll look back fondly on the short time that the whole weapon shop satisfied my OCD.

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vergil7331
vergil7331

Thanks for investigating, looking forward to upcoming updates!

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Guest
Guest

I am not getting m249 and other 2-3 guns in armory even after I buying it

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boggalog Author
boggalog

I have no idea what's causing that, what are the other guns?

It actually sounds like you didn't start a new game with the mod, did you?

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Guest
Guest

Hi :) It's my first time (trying to) play this game! I want to do it with your mod from the beginning (bc why not, it is supposed to be better xdd), but I don't know how to install the graphics tweaks.
I successfully copy the bin folder to my installation directory, and when I start the game it tells me Reshade has been installed, and to press home... The PROBLEM is that I don't know what does it mean to pres HOME!! Do I need to type "Home"? Do I need to type Windows key? Do I need to type "h"? I don't understand!! I'm not English, maybe to you it is super evident, but not to me :/

Thanks you very much!

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boggalog Author
boggalog

Hi! Thanks for your enthusiasm for my mod, I get that instruction might not make sense if your keyboard is in a different language. I have an actual home key on my keyboard (https://imgur.com/w5Eh1yW) but if your keyboard isn't in English it might be called something else.

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Guest
Guest

OMG!! Found it... in Spanish it is called "Inicio". Ok, everything is working! It does really improve graphics, before I could barley see inside houses... One more thing, if I may: Whats the difference between the "Main Files" and "New Game+" folders? I don't understand if I need to copy both of them to the game folder or choose between one of them. In that case, what are the differences? I search it in the Readme.txt file, but I don't see any comparison!

Thanks again, and that quick reply has been really nice! ;)

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boggalog Author
boggalog

No worries! I'm glad you got it working. Yeh I should be more clear with that. You only need to copy one of the main files or new game+ files. The main files is the normal game and the new game+ files are for a second playthrough. They have all items unlocked and more difficult enemies.

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ned1234
ned1234

Heyo. Running into a problem where I installed the Vanilla+ mod but the weapons shop is showing guns I've already purchased as not purchased and guns I haven't purchased as purchased. Needless to say it's a massive pain to swap to the original patch and dunia files whenever I want to use the weapons shop.

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boggalog Author
boggalog

Hi that's because you must be using an old save. The mod folder says a new game is required. You can use version 4.4 with any save, it is available on my nexus page here: Nexusmods.com

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ned1234
ned1234

Ah, winrar cut the folder title short. So currently no way for the 5.1 to apply correctly to an original save file?

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boggalog Author
boggalog

Unfortunately not, I reorganised the weapon shop and it requires a new game or you get the problems you describe

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Guest
Guest

Found a patrol vehicle immune to collision and small arms damage: North map, M249 Unimog patrol that attacks the checkpoint south of Mokuba shanty town from airport side. Same checkpoint where one concludes the buddy subversion of the 1st UFLL mission "Special Forces."
Using Vanilla+ variant.

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boggalog Author
boggalog

Thanks for the detailed report, I'll check it out!

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LT1956
LT1956

Why is the realism mod bigger than the Vanilla+ ?

And the upscale graphics mod is also for your vanilla and other mods or just other peoples mods?

P.S. you should add NV if you haven't already.

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boggalog Author
boggalog

Realism+ is bigger because it has more choices for customising the gameplay. My texture mods are for all mods, including my own. This is the second time someone has suggest night vision, do you mean just a button that turns it on with a green colour?

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Dmoll
Dmoll

There are two bin files. One with the shaders and the other which is from the normal game file and has teh Dunia.dll. This is created problems what should I do? I cannot replace the already existing file. And the bin file in the reshade folder is not working. Ive copied it in the directory but its not saying in game that the reshade is now installed.

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Dmoll
Dmoll

Also Ive copied the bin and data win files of the main file into the farcry 2 folder. But the mod isnt working. I cant holster the IED in the machete slot, instead I have to throw away my 2nd slot gun.

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