Chill+ is a huge update to Far Cry 2 that tones down common annoyances like malaria and weapon degradation.
This version has the game's original combat, including bullet-sponge enemies. Contains options for Save Anywhere/Limited Saving, Full Navigation/Limited Navigation and Flare Gun Gadget/IED Gadget.
Hi Tom!
Nice Expansion for Vanilla+ ^^
I'll play it as soon as I'm done with Marc's Redux Dawn Remake. Anyway can you add Enhanced first aid to this mod?
Edit 1: And can you also add a Mutlifixer? It will help many things
Hey dude, thanks! This was a bit of fun to make, it should play pretty well.
I don't want to add enhanced first aid to this one because I think it makes the game too easy! The steps to add it yourself are really short though so I recommend following my guide if you want to add it.
I don't include the multifixer because I have a couple of features that rely on custom edits to dunia.dll that the multifixer needs. For Insanity+ these are limited saving and removing the flashing save reminder for safehouse icons on the gps. I already include all the bug fixes and additional features from the multifixer, the only thing not included is fov tweaking but that is easy in the files. Of course if you don't care about my extra features you can always use the multifixer!
How do you edit the vehicle files? (speed, health etc) I have Bigtinz's Mod tool pack but have no idea what to look for. Is it under the 'entitylibrarypatchoverride' or 'patch_unpack' folders?
If you are editing my mod you go to "20_vehicle.xml" in \entitylibrarypatchoverride\. You'll need to decode this file using the decoder I have in the files section of Vanilla+. To edit the vehicle speeds there are multiple values for each vehicle. These are: "fEnginepower", "fExtraClimbingEnginePower", "fGearBoxTopSpeed" and the gearbox values in the "GearEmulation" section. You can also decrease the "fMass" of the vehicles but don't do this by more than 10% or you'll mess up the steering.
For boats it's more simple and there are just values for "fForwardEnginePower", "fReverseEnginePower" and "fEngineBrakingPower".
I was never able to find a specific value for vehicle health, the only way I know how to increase this is to edit the vehicle upgrades. In "gamemodesconfig.xml" within \patch_unpack\engine\gamemodes\ there is a section under the title "Vehicle Manuals Bonuses" where you can increase the degradation rate and repair time bonuses from the vehicle upgrades.
Thanks for the help, really appreciate it. BTW is there a limit on how high the values can go for fEnginepower", "fExtraClimbingEnginePower", "fGearBoxTopSpeed" & "GearEmulation"? I did some testing with the small car (known as Datsun in the xml files) to some success but I still want it to go faster (stupid fast just for laughs) Did the same for the assault truck but now it goes at snail's pace for some reason.
I wasn't aware of a limit but I never tried pushing them further than I did in this mod. If they've gone really slow I'd double check your gear emulation settings and make sure the different gears overlap by the same amount they did originally. Beyond that I'm not sure what could cause that.
update: i found the 20_vehicle, but i cannot find any value you said
hello mate i need ya help
i don't know if you can see this, but could you please make a tutorial to guide me how to edit the vehicle's speed
it took me 6 months trying to do it but finally i couldn't do anything, i do have your Vanilla+ tool pack, but i did not find any "20_vehicle.xml"
i hope you can see this and i hope you can show me the way to edit the vehicle's speed also how to save the edited files
thank you
How to unlock the framerate:
1. Go and download the mod tools here: Moddb.com
2. Get the "patch.dat" and "patch.fat" files from whatever mod/version you've chosen and copy them into the same folder as the mod tools.
3. Drag either patch file onto "Gibbed.Dunia.Unpack.exe". This will create a folder called "patch_unpack".
4. Open "defaultrenderconfig.xml" in \patch_unpack\engine\settings\ using notepad.
5. Edit the line "MaxFps=60" to whatever value you like, default is 9999. Save the file.
6. Drag the "patch_unpack" folder onto "Gibbed.Dunia.Pack.exe", this will create two files, "patch_unpack.dat" and "patch_unpack.fat".
7. Rename these files to "patch.dat" and "patch.fat" and copy these over your original patch files.
awesome mod! i've played this game thru a few hundred time, and this is so refreshing. just curious tho, any way i can jump less high? i would be totally content with half as much height and half the run speed as well. a patch, maybe? nevertheless, killer work!
Hi thanks for your feedback! I've only just seen your message, I don't really check back here.
I get what you're saying about it being pretty extreme. This was a quick and dirty project that I made over a couple of days and I have updated it since but not changed any of the things that makes it Insanity+.
Can you say any more about feeling too much like a superhero? It 's kind of the point of the mod so I'm curious about what experience you were looking for that it hasn't met.
i just feel too much like a super hero
This mod is great, I spiced up my playthrough and is a load of fun. It really is 'insane' as the name of the mod implies. Also, it worked perfectly fine on my vanilla save file. Combat feels more fun and refreshing and this mod makes some strategies, that would be a death sentence in vanilla, viable now. One of my favorites is to charge full speed at enemies with my machete. They never have the time to react and it almost reminds me of the 'Feral attack' from Far Cry Instincts. It's really fun, but you feel overpowered. The running speed is ridiculous and the jump height makes me feel like I'm moon. The only way to really lose a battle is to carelessly mess around and become a bullet sponge. The increased vehicle speed is nice, but some vehicles are way to fast, and can send you flying in the air. Mainly the Buggy and ATV, with incredible speeds. One time I managed to do 2 front flips in the air with the ATV when I hit a medium-ish sized rock. I should also mention I am playing on the 'Normal' difficulty. So to wrap up what I'm saying is, the gameplay is more fun, but you become way too overpowered in an almost comical way. (7.5/10) I can't wait to try out your other mods.
Thanks for mod, now it feels a little bit like far cry instincts which I love. Anyway, do you have some idea how do get rid of those annoying invisible walls that prevent from exploration?