The following graphics settings have been improved, the default settings for these have been moved down a tier, so Ultra High is now Very High, High is now Medium etc:
Geometry (Ultra High) - This setting has a huge performance impact. Turn this down to Very High if you have low fps!
Geometry (Very High) - This setting replaces the original ultra high setting as it has a small 1-2 fps impact.
Shadows (Improvements have been added to every setting)
Terrain (Ultra High)
Machete - The machete didn't have a real place in combat as stealth kills would still alert every enemy and it took several regular swipes to kill anyone. It is now useful in both stealth and as a regular melee weapon.
Pistols - I found the pistols were forgotten about once the SMGs were unlocked. They are now more viable.
SMGs - The SMGs were always better than the pistols, so alongside buffing the pistols the SMGs have been slightly nerfed. The MP5 was also by far the worst assault rifle so it has been changed to a secondary, joining the other SMGs.
Shotguns - In the original game they were underpowered and there was no reason to choose them over an assault rifle. They have been completely rebalanced and now excel within 50m.
Assault rifles - Enemies were particularly bullet spongey when shot at range with assault rifles, this should now be improved while maintaining their medium range specialisation.
LMGs - The PKM had way too much recoil and LMGs only became useful with the M249 Saw.
Flamethrower - The flamethrower had pitiful range, limiting its usefulness for both the player and enemies.
Rocket launchers - Rockets were very slow moving, especially the Carl G's.
Explosive crossbow - The projectiles were slow moving and travelled in a straight line. The explosions are also significantly smaller than the rocket launchers and yet you can carry the same amount of ammo.
Mortar - The mortar is a specialised, high skill weapon. Despite this it had the same ammo capacity as the other explosive specials.
Playable female mercenaries, play as a randomly generated mercenary, playable NPCs, improved agility, improved stealth, better shotguns, better pistols, all weapons balanced to be useful, weapon holstering, weapon inspecting, integrated DLC weapons, silent machete stealth kills, stealth walking with mouse and keyboard, flare gun or IEDs in a new slot, enemies and buddies use more weapons, enemy infighting, more interesting patrol vehicles, dangerous weapon convoys, no longer constantly chased by outposts, faster vehicles, improved hang gliders, colourful DLC vehicles, upgrades for DLC vehicles, colourful Reshade, increased draw distance, improved LOD, better shadows, better night lighting, ai-enhanced UI, new road signs, hand drawn map icons, detailed weapon icons, the syrette icon is actually a syrette, new malaria pill animation, optional limited saving, optional limited navigation, tutorial skip saved games, unlocked DLC, a whole bunch of bug fixes, and much more.
There's been significant progress over the last two years, and in addition to everything above there are customisation options which include a complete ai-enhanced texture pack and a script which stops outposts from respawning the moment you leave the area (thank you to Scubrah).
Come and check out the mod pages for all the details, as there's way too many changes to list here.
There are multiple different versions of the mod available, each has a few key changes on top of everything listed so far:
Vanilla+ leaves the game's original combat unchanged, with its infamous bullet sponge enemies.
Realism+ removes the bullet sponge enemies and makes combat deadlier by increasing player and enemy damage.
Chill+ tones down common annoyances like malaria and weapon degradation.
Insanity+ gives superhuman agility like super fast sprinting and crazy high jumping, so you can approach every encounter from a new perspective.
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Addon that upgrades every texture in the game with AI-enhanced versions.
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