And so begins 50,000 years of history..

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Caveman2Cosmos is a CivFanatics.com community mod that add new features, gameplay, and content to the Civilization 4 experience. It is the most expansive Civilization 4: BTS mod to date with almost daily updates since November 2010. It is the spiritual successor the The Civilization 4 mod Rise of Mankind and its addon A New Dawn, and combines the work of over 100+ CivFanatics.com past and present modders to create a mod to "rule them all". It is currently being developed by StrategyOnly Productions with a modding team made up of prominent members of CivFanatics.com.



Caveman2Cosmos introduces a massive amount of new content with massive customization to Civilization 4 : Beyond the Sword. From the the discovery of controlled fire in the Prehistoric Era to the spaceships of the Galactic Era this community mod is perfect for the player who craves very deep strategy but is still enjoyable to the more casual player. Be warned, with this much content this mod may take almost 100 hours or more to win a single game. This mod is evolving on a weekly basis and new features are added all the time!




Please Visit our Official Forum and join our community at the link at the very bottom!


Lets Play Video (Setup)

In this Video the basics of playing Caveman2Cosmos are covered.


Lets Play Video (First Two Turns)

This is an introduction to the start of your game.





Unlike Civilization 4: Beyond The Sword, in Caveman 2 Cosmos you start of with Language and Nomadic Lifestyle and have over 734+ Techs to unlock!











Caveman2Cosmos Theme





Please Rate Our Mod!


We listen to all player ideas and suggestions, and our goal is to continue our tradition of making the best possible megamod for Civilization 4. We believe in the power of community and our forum is our own little civilization with hundreds of thousands of valuable posts from players all around the world. This mod is updated almost daily and we encourage the use of SVN to get the latest "pre-release". We would like to say thanks to all the players who have supported us over the years.


Official Ideas and Discussion Forum

Forums.civfanatics.com (Click Link)


Strategy and Tips
Forums.civfanatics.com


Report Bugs and Crashes


Forums.civfanatics.com


Updating Caveman2Cosmos via SVN


Forums.civfanatics.com
Caveman2Cosmos Torrents
Click Below
At Civfanatics (Scroll Down to Comment Section)

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Caveman 2 Cosmos.

News 1 comment

Good news, the new "Graphics paging" option saves about 30% of RAM memory usage (with bigger maps, more RAM saving), and it should remove virtually all MAF errors.It replaces the Viewports system. This system can be activated in BUG Options screen. It should be auto-activated by default. See Version 33 Changelog under the Features Tab above for more details.

The Caveman2Cosmos Moddbb Forum is now Open! Check it out by clicking the Forum tab above.

Version 33 Changelog.

Version 33 Changelog.

Feature 2 comments

Here is a summary of the changes from Version 32 to Version 33.

C2C - Leaders and Traits

C2C - Leaders and Traits

Feature 2 comments

Leaderheads and their Traits, A fan took screenshots of the Leaderheads and Traits for Version 32.

Features of Caveman2Cosmos

Features of Caveman2Cosmos

Feature 2 comments

Many of the features of Caveman2Cosmos are the combined efforts of the community of CivFanatics.com, but a majority are original features not found in...

RSS Files
Caveman2Cosmos v39

Caveman2Cosmos v39

Full Version 17 comments

Version 39 of the most complex and in-depth mod for Civilization 4 ever developed. Go from Caveman days to the far-flung Future!

Caveman2Cosmos v38.5

Caveman2Cosmos v38.5

Patch 23 comments

This should have been the 38 version released.

Caveman2Cosmos_v38_1

Caveman2Cosmos_v38_1

Patch 22 comments

AI change better guarding of the cities and more AI stuff . . . . . .

Caveman2Cosmos V 38

Caveman2Cosmos V 38

Full Version 7 comments

see Civfanatics.com alot of stuff has changed turn times down to 3-5 minutes

Comments  (0 - 10 of 120)
Warhead77777
Warhead77777

Holy crap, this mod is still being updated?

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Guest
Guest

For several games now I've noticed that at some point my capitol loses 2 food on every one of its tiles, is that a bug or does it come from some mechanic?

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A3
A3

Probably either wonder producing this effect obsoleted, you gained some pollution pseudobuilding or you upgraded routes - there was inconsistency, that was fixed in V39 (soon to be released).

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Guest
Guest

Guess that might also be behind all the commerce dissappearing from my capitols main square. I'm guessing old saves will not work too well on .39?

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A3
A3

Reinstall mod, you must delete old version before getting V39.

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JosEPH_II
JosEPH_II

The Caveman2Cosmos Team is in a pre-release Testing period for the Release of version 39. We hope to have a the New V39 out in a week or 2 barring any major bug(s) popping up during the freeze period of Mod testing.

Many new changes. Too many to list in this brief update on the Mod's status.

Come visit us at : Forums.civfanatics.com .

We love to have constructive input and feedback. See you there! :)

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ExcaliberDG11
ExcaliberDG11

Civilopedia doesnt pop up when I click on it

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JosEPH_II
JosEPH_II

It takes a little bit for it to activate. Large set of data for a 32 bit engine to pull up. It will Not be instant.

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A3
A3

Python code was extremely inefficient when it came to pedia.

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JosEPH_II
JosEPH_II

v39 incorporated a new UI. Pedia comes up much faster now.

Team is also moving to Git as several new coders have joined. SVN is still usable. v40 is in the works.

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Highest Rated (10 agree) 10/10

Just awesome!

Jul 24 2012 by Kubisoft

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