ATTENTION - Most part of all text below translated via Google.
General changelog for all version history:

1. Part of the skills can be leveled up to 12-15. The trade is cut to 8, due to the balancing of the economy, engineering, due to the reduction in the time required for the construction of stairs / siege towers (for the sake of the NPC, since their characteristics have been revised, and they begin to siege castles much faster), the first aid and something else.
2. The experience of the hero, companions and troops is increased 4-7-9 times, respectively. Considering the dangerous crowds of bandits, it is highly recommended that the hero and / or a couple of companions be leveled up as quickly as possible.
3. The starting parameters of the hero and companions are increased, all companions begin with 1 level. Together with the increase in experience, it is now possible to completely turn a companion into a combat vehicle, if you spend a lot on his/her equipment.
4. The speed of the siege tower is doubled.
5. Reputation for any positive action is increased, but balanced.
6. The number of recruits in villages and mercenaries in taverns is increased.
7. In the taverns, you can hire a male mercenary line (Guardian), and female - Peasant Woman (Refugee) and its derivatives.
8. Added disabled units, which were used only in cities and castles: guards of the prison, guardians of the palace, bodyguards. Of course, they are rebalanced. The Sisters of Arms have the final branch of development - Seraphim and Demoness, both horsemen, differ only in stats and ammunition.
9. Added a wild pile of things, a variety of weapons, a variety of armor, included samurai and black armor, katana and steel bow.
10. Great armor balance: in the Native, even the best armor did not save, now there are better armors, but their cost will be shocking to you. In addition, they are also quite rare on sale.
11. Most of the mod has been translated into Russian. The exception is the imported names of weapons and armor, there are so many of them that it's just a mockery.
12. The construction of a mill in the village will now give a steady increase in welfare every month.
13. In battles and sieges, you can use I to open inventory.
14. In any battles with the allies, the hero can command all the troops, with the exception of allied lords.
15. Three new troops trees. Each two factions can use one of these trees. (Attention - all new troops are mercenaries, and morality is not particularly affected by them)
Khergits and Sarranids: Killer dogs. The troops are fast and strong, but most units have weak armor. Exceptional power is possessed by long-range units - the Cleaners, capable of destroying enemy's divisions at great distances. Skillful and fast Assassins are ideal for destroying enemy infantry, mounted Death-bearers against knights and cavalry, and Executioners are very useful in storming enemy castles.
Swadia and Rhodoks: The Twilight Army. Balanced units that combine all possible branches of development. Walking Guards and Sergeants will not yield even to the strongest infantry of the enemy, Masters-archers are well protected, and can take care of themselves and in close combat, Royal Knights - heavily armored vehicles for the offensive, well, the crown of development - Dark Knights and Dark Snipers, with them you can go on the attack on any fortified castle.
Vaegirs and Nords: Eastern army. In the hands of these kingdoms came the knowledge of the conduct of the battle of the eastern nations. Their units are quite strictly divided into two categories: powerful and armored samurai-infantrymen, and cunning and fast ninja-throwers. They do not have cavalry, but this drawback is more than paid off by the Masters of the sword, Shadows and Shinigami - horsemen do not interfere with these craftsmen using the weapons of the legendary warriors of the east.
16. Old troop trees were also changed, mainly those that we can hire in taverns. Mercenaries, besides the Guardians, are now also the female part of the population of Calradia. Villagers, having taken up arms, begin to study military art, and their choice is truly enormous. Finite types of female branches:
Snow Queen - warrior in white-blue clothes, with a blade, from which it frosts. She, of course, is not equal to heavy knights, but in a battle she shows herself perfectly.
The priestess of the temple - is an archer who knows no equal. Her golden bow sends arrows always exactly to the target, but the light clothes of the Priestess make her very vulnerable in close combat.
Priestess-renegade - warriors of melee, who rejected the art of possession of onions. Their blades are powerful and fast, and armor is strong, but they are not knights, that's why they are not particularly strong.
Knights-dragons - that's the true strength of women in the war. Horsemen in a light but well-defended armor with blades of dragon's fangs, a special attacking guard.
Dragon Archers - these maidens not only learned to ride riding, but also shooting and bow. And dragons because their weapons are as elite as the knight's knives.
The male half also has its updates. Their new branch turns mercenaries into heavy infantry-soldiers, clad in steel armor, from which you can then get the final units:
The Kalradia Lancer is a mounted warrior with a mighty spear, which even the Rodok sergeant will envy. He is quick, but can not deliver a cavalry blow, but in his business of destroying the infantry he is a master.
Marshall - the most elite infantryman in the game. Powerful armor and powerful weapons make this unit a storm of enemy generals.
General - mounted elite warrior. Fast and strong, but defends in the defense of other elite troops.
Hell Marshall is the most elite equestrian warrior. Even the hero will have to sweat, fighting with him.
17. Added several secret heroes. Unfortunately, some bugs are connected to them: you can not send these characters to get the right to rule, you just need to look at the equipment for the first time, and then change it for the second time; nevertheless, they go to the battle properly equipped, so this formality can also be skipped. (These characters hide their weapons and sometimes - helmets, it is not known what it is connected with.) And, also, do not give them fiefs, as the characters simply disappear. These characters were test, but remained in the release, so their only use is to run with the hero in the team.
18. Added upgrade tree for bandits of all colors. Now it makes sense to deafen a bunch of scoundrels and force them to work for themselves. At the peak of their abilities, bandits become:
Hell sergeant - strength, armor and fury in one bottle. Black and maroon knights with fiery blades, extremely useful for capturing castles.
Infernal sniper - his armor is as strong as that of sergeants, but they prefer long-range combat.

Patch 1.6:
13.1. Fixed weapons for all lords and suzerains.
13.2. Fixed the difference between the speed of construction of stairs and siege towers.
13.3. Fixed a tree of troops for the guard and hunter for the bandits.
13.4. Fractions in special bands of bandits have been fixed.
13.5. Fixed all groups of deserters.
13.6. Fixed uprising (removed applicants, as in the original CC).
13.7. Fixed stats of hunters for bandits.
13.8. Fixed item_kinds1 - things not previously appeared in the game are now available.
13.8. The problem with LODs has been fixed for some particularly unpleasant textures (thanks to openBrf).
13.9. Fixed some textures.
13.10. Fixed bindings of bandits, deserters, mercenaries and the rest of the rabble.

Patch 1.7 and more: see full changelog at pastebin

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News | Troubleshooting


Development of this mod is finished, but mod itself not finished yet. Anyone from now can do anything to it.

Разработка мода завершена, хотя мод сам по себе не завершен.

Любой желающий теперь может делать с ним что угодно.

Описание мода и его возможности на русском можно прочитать здесь:

>>> Стрим-прохождение мода от автора: <<<

В процессе.

Версия 1.9 Альфа доступна для загрузки


It contain just some minor updates,

bugfixes, slight economy/items/units change etc.


>>> OLD NEWS <<<


Just go to Extreme Commander folder, then in Textures folder,

find file and DELETE it.

After that try to play, IF there's no difference,
check "Load textures on demand" in launcher configuration menu.

Next version will not have this file at all.

Mod DO NOT support game version 1.173+

Despite the fact that the mod can be fully playable, you can get some glitches,

for example lack of sound / video effects, problems with displaying textures and anything else.

If you are wondering how the mod will be changed, it partially depends on you and your voice in this poll:

Mod requires Viking Conquest DLC.

I will be very grateful for any feedback, especially regarding any errors.

It will help me deal with them faster and release the next version sooner.

Mod fully supports 1.172 version - as official, as GOG. Tested.

Add file RSS Files
Extreme Commander Patch 1.9 Alpha

Extreme Commander Patch 1.9 Alpha


Unzip files to your Modules\Extreme Commander folder This patch will update your version from any 1.8 to 1.9A

Extreme Commander 1.8.1e

Extreme Commander 1.8.1e

Full Version 6 comments

This is last version with all fixes and optimized textures. WORKS CORRECTLY WITH WARBAND VERSIONS FROM 1.153 TO 1.172.

particle systems

particle systems

Patch 2 comments

For those who encounter problem with weapon particle effects.

Comments  (0 - 10 of 95)

i give me a error :(((

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i will try because i look interesenting and i look to the deschition of the mod i dont read all but most part of him yes :)

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The game crashes whenever I click a Twilight Royal Knight with RGL Warning “Couldn’t load ‘Textures/warblade_black_s.dss.’”

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nordixzett Creator

RGL warning IS NOT a crash. You can Alt-Tab and close this warning and then continue to play without next warnings in current game session.
But yes, some people experiencing this warning, some not. I'll try to remove this warning in future patches.

Reply Good karma+1 vote
nordixzett Creator

Also some information for those people who gave mod low ratings.

1. TweakMB in NOT compatible with this mod. Try by yourself.
2. Not working? Problem is in your PC, OS or hands.
3. This mod is Native Overhaul. NOT a tweak compilation.

Also please report if enemy lords cannot be captured. Try at least near 20 lords before post a comment. This is important for bugfix in next 1.9 Beta version.

Reply Good karma+1 vote

would be nice if we had a treasure Constable and chamberlain so we can have diplomacy options be able to upgrade are fiefs and manage are money better and recruit and upgrade troops in the castles or city's

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nordixzett Creator

Diplomacy and/or Economy addons WILL NEVER be adopted for this mod.
First, it's nearly impossible.
Second, I just dont like diplomacy there where it not needed.
Fight and conquer. You dont need to negotiate.

Reply Good karma+2 votes

ahh i see i just dont like being in a war on to many fronts making peace with 1 faction to prusue another is helpfull you would probaly be more of a war general im more diplomatic

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nordixzett Creator

Not exactly what I mentioned. This mod is BASED on Custom Commander, which is incompatible with any diplomacy mods. This mod is just upgraded and enhanced version of CC+Native, improved in many ways it could be done.
All that could be changed were units and their development trees, their equipment, expanding the choice of player’s ammunition, relief in some game mechanics and complications in others. All this was changed and adjusted to the maximum complexity, but yes - primarily for the battle.

Reply Good karma+2 votes

Great mod 1 of the funnest ive played in awhile and works well even on WB .173 version..just a few bugs here and there but sound is fine and so are graphics..but anyways just curious is it possible to add freelancer to this? cuz those bandit mobs are impossible to beat with starting troops..only way i can make money is cheating to upgrade my troops so they dont all die.Atleast with Freelancer id beable to join an army and make some money while i level my guy up and get loot so upgrade myself for free.

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My suggestion is to do arenas until you get a decent amount of gold (100k perhaps) which is pretty easy. By then you should be at least level 3, get points in power strike/ironflesh/surgery and, most importantly, trainer. Once you get this, start recruiting some men maybe get a few companions if you find them, after you get some men sit in a town or camp and every night your troops will receive EXP, level them up then repeat until you get your desired quality of troops. After this I suggest going after mountain bandits because they are the weakest, deserters have very strong units which only you will be able to take out when your stronger, forest bandits have tons of archers and will decimate anything you throw at them

So once you get to about level 10 and have decent stats go do some tournaments and bet as much as you can (the enemies will generally be ****** fighters and you will be a super-human) Winning a tournament and betting 100k in it can earn you millions so after this, what you do is your own choice :)

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Extreme Commander 1.8 mod for Mount & Blade: Warband

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