EXTENDED CULTURES V LATEST RELEASE 1.3.5 (03.02.2022)
Extended Cultures V version 1.3
OPTIONAL MUSIC PACK (MORE MUSIC TRACKS)
Music Add-On for Extended Cultures V

Join our Rome - Total War modding community Discord to track progress and news on our projects! - Discord.com

Optional music addon NOT recommended for YouTube streamers as it contains third party copyright-protected music. Note that main XC installer also has custom music, but those are royalty-free tracks and safe to use.

Extended Cultures is an overhaul mod for Rome Total War which started as a submod of the Extended Greek Mod. It aims to add roleplaying depth, increase challenge for the player and improve historical accuracy.

Features

- Completely new map, adjusted accordingly to known data of ancient geography and climate
- 9 campaigns based on that map variants, with different presets and timeframes, including 275BC Imperial Ambition grand campaign, Caesar's 49BC campaign, and many provincial campaigns with minor factions. Play as Pergamon, Bosporus, Massalia, Tukhara, the Britons, Syracuse or Cyrene. Reimagine 49 BCE with more playable factions as well as Himyar, Meroe, Greko-Baktrian Kingdom, Dacia as new challengers
- 474 unit types with completely overhauled graphics and UIs compared to previous releases of Extended Cultures series (with more than 1500 skins, more than 500 models and more than 1000 UI pairs total)
- All new settlement and region development, a complex technology and economy system, with dynamical changes in building costs and inflation
- All new buildings and events UIs
- 19 playable factions: Rome, Epirus, Baktria, Armenia, Pontus, Parthia, Thrace, Numidia, Sarmatia, Ptolemaic Egypt, Seleucids, Gandhara, Tukhara, Carthage, Germans, Iberia, Gauls, Macedon and Greek Cities
- New battle formations from both Darth and Sinuhets
- Old vanilla historical battles rework with new battlefield experience
- An in-depth trait system designed for an immersive campaign experience. Ethnicity traits, supply system traits, traits that reflect attitude toward the faction leader, traits affected by the character's father, epithet traits, biographies and more!
- A vast AoR system with every region having its own local units which you can recruit by building the AoR barracks.
- A culture system: Western Civilized, Eastern Civilized and Barbarian cultures with their associated colonies. This makes the integration of regions a slower and more realistic process, sometimes it might require installing a client ruler in the region!
- A government system to help with the assimilation of new regions.
- Many new economic buildings and temples.
- A modified Mundus Magnus map stretching from Spain all the way to India (see screenshots).
- Loyalty (if enabled) for Rome, for the Greek factions and for the Gauls.

Credits

This mod was made possible thanks to a combined efforts of many modders and contributors.

The most important of them is Suppanut, who worked on this mod for almost 10 years! It is for sure the project of his life, his Magnum Opus. He tried to create his dream mod and put a great part of his kind soul to it. He is also a very polite, wise and calm guy, his charisma kept us together during all these months and who is for sure the Master Yoda of our Rome - Total War Modding Community.

The next big part of the mod was made by me (Lanjane), including lots of textures, models and UIs, this took me several months to complete and this is for sure the biggest project I was ever involved in my life. I will never forget all these countless sleepless nights, and hundreds of hours spent in Photoshop and 3dsMax.

The main concept of the mod was set by Zarax and Suppanut, with the help of various people: GeoHitmanGR, Anakarsis, BHL_20 and many others.

Provincial Campaigns would not be possible without help of Suppanut's friend and modder BHL_20, who spent a lot of time polishing the campaigns balance, adjusting factional powers and initial positions. He was also our PR manager and talented author of preview articles and pre-release article showing XC features. Kudos to him!

Beautiful environment and vegetation of Extended Cultures were made by Robbe Aerts, who also created stunning vegetation and climate for Ahowl's Vanilla Enchancement and Rome: Total Realism 8 mods, and his personal Vegetation mod.

We are very grateful to Ahowl11, who hosts a Git server for the main piece of work, and El Fuego who is the Git server admin.

Also great thanks to my friend crazyroman, who likes Greko-Baktrian world very much. The special love and care to Baktria, Iphicratean warfare and elite hellenistic units of crazyroman is the thing which was one of the most exciting and notable moments during development of the units.

Also big thanks to many other contributors and creators of original content which was used as a raw resource for XC units overhaul. There are too many of them to mention them all here, you'll find them in the mod's ReadMe file.

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Due to player could not launch Extended Culture with BI through shortcut in Steam, here is method to do so, all of them are problematic in their own way.

1st method: In case you are lawful person....

This is lawful method as steam prefer you to use and could also use for launching with other exe with similar method.

1) Open steam library panal
2) Right click at Rome Total War Gold Edition, select "Properties".
3) Choose "General" tab
4) select "Set Launch Properties"
5) Type in space provide with...
- "-show_err -nm -mod:xc5" for Extended Cultures 5
- or "-show_err -nm -mod:xc" for Extended Cultures 4
6) Save setting
7) Launching Total War Gold Edition : Barbarian Invasion through steam launcher

2nd Method: If you as cunning as Herakles......

This method is a bit more trickery and as it is involve some modification of your main game file a bit (but not instrusive) I prefer player to do that by their own.

As you may have already know, attempt to run steam version of RomeTW-BI.exe directly would lead to game launching vanilla RomeTW.exe, not RomeTW-BI.exe. There is some trick that you could evade this by rename RomeTW-BI.exe to RomeTW.exe (which is name of vanilla RTW exe) temporary while launching game through exe directly. This would lead game to launch actual steam Barbarian Invasion. You could rename it back after you quit game.

If you want convenient way to do this and not want to repetitively do the same thing every time you could create batch file with this code inside xc5 or xc folder

Code:

cd..

rename RomeTW.exe RomeTW-Vanilla.exe

rename RomeTW-BI.exe RomeTW.exe

"RomeTW.exe" -mod:xc5 -nm -show_err

pause

rename RomeTW.exe RomeTW-BI.exe

rename RomeTW-Vanilla.exe RomeTW.exe

This batch file would allow you to launch Extended Cultures 5 by Barbarian Invasion through batch file by temporary rename your exe file and rename them back after you push another key on CMD panal after you quit the game.

Reason why I don't include this file into installer pack is due to Lanjane consider this as modify vanilla game without player's knowledge as he prefer method which I would explain it further (4th method).

3rd Method: If you savy enough for Hermes to called you father.....

It is not impossible for you user to run Barbarian Invasion without need of renaming file or permanent modification of game but this involve hacking your own pc for some key data. It is completely legal to do it on your own computer but for us to do that as 3rd party from installer, it is not ethical at all.

Method for doing that is like this....

Steamcommunity.com

1) Download and Launch process explorer and find your steamID

Launch Rome: Total War. Minimize RTW and open Process Hacker. Find ROMETW.EXE in the process list and double click on it. Select the "Environment" tab then scroll down the list and you will see STEAMID with a number next to it, that is your Steam ID number.

2) created batch file with this code

Code:

set SteamAppId=4760
set SteamAppUser=*steam-login-id* set SteamAppVersi
set STEAMID=*your-steam-id-number*
set SteamPath="C:\\\\\\\\\\\\\\\\Program Files (x86)\\\\\\\\\\\\\\\\Steam\\\\\\\\\\\\\\\\"
set SteamUser=steam-login-id
set suppress_restart=1
set ValvePlatformMutex="c:/program files (x86)/steam/steam.exe" set __STEAM_BOOTSTRAPPER_IC

set PATH=%SteamPath%;%PATH%

"C:\Program Files (x86)\Steam\steamapps\common\Rome Total War Gold\RomeTW-BI.exe" -mod:xc5 -nm -show_err

Change "set SteamAppUser=" and "set SteamUser=" to your Steam login ID which could be found by either using ProcessHacker or ProcessExplorer.

Change "set SteamPath" and "set ValvePlatformMutex" if your Steam installation is located elsewhere.

Change the bottom line if your Rome: Total War: Barbarian Invasion installation is located elsewhere.

If you using this for launch Extended Cultures 4, change "-mod:xc5" to "-mod:xc"

3) Launch mod with batch file

We could not do this for you due to outsider doing so would consider as act of thief.

XC5 Pre-Release Thread

XC5 Pre-Release Thread

News 2 comments

Extended Cultures 5 - Information on the Main Features.

XC5 Preview #3 - Massylii and Gandhara Unit Rosters

XC5 Preview #3 - Massylii and Gandhara Unit Rosters

News 2 comments

Extended Cultures 5 Preview #3 - Massylii and Gandhara Unit Rosters.

XC5 Preview #2 - Epirus and Tukhara Unit Rosters

XC5 Preview #2 - Epirus and Tukhara Unit Rosters

News 2 comments

Extended Cultures 5 Preview #2 - Epirus and Tukhara Unit Rosters.

XC5 Preview #1 - New Map and A New Faction Lineup

XC5 Preview #1 - New Map and A New Faction Lineup

News 7 comments

Extended Cultures 5 Preview #1 - New Map and A New Faction Lineup.

Add file RSS Files
Extended Cultures V version 1.3.5

Extended Cultures V version 1.3.5

Full Version 35 comments

Extended Cultures V version 1.3.5 release. Further improved and polished version of the mod with main change are about reduce problem of crash to desktop...

Music Add-On for Extended Cultures V

Music Add-On for Extended Cultures V

Music 3 comments

Music Add-On for Extended Cultures V to extend gameplay experience. (Contain copyright music content)

Extended Cultures V version 1.2 (outdated)

Extended Cultures V version 1.2 (outdated)

Full Version 10 comments

Extended Cultures V version 1.2 release. Further improved and polished version of the mod, with new battlemap buildings, edited settlement layouts and...

Extended Cultures V version 1.1 (outdated)

Extended Cultures V version 1.1 (outdated)

Full Version 49 comments

Extended Cultures V version 1.1 release. Lots of unique units, new factions, buildings and traits, and the new level of immersion! Merry Christmas everyone...

Universal Installer for Extended Cultures V version 1.0.4 (outdated)

Universal Installer for Extended Cultures V version 1.0.4 (outdated)

Patch 1 comment

Installer for those who don't register RTW CD version into window registry (so install option do not appear for them in normal version because it fails...

Minimum Sound Content Usage for Extended Cultures V (outdated)

Minimum Sound Content Usage for Extended Cultures V (outdated)

Patch 1 comment

This patch design to reduce memory usage on sound content for XC5 as small as possible for person who have performance problem

Post comment Comments  (0 - 10 of 233)
davinn4magno
davinn4magno - - 7 comments

Hey, I love your mod. It's like a civilization-ish overhaul for the OG Rome. Unfortunately, one of my pet peeves is making sure the campaign is 4tpy.. Is there any way that I can adjust the game through the files to accomplish this? If so, what are some things I should keep in mind- besides build times, unit movement, age, scripts etc.

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p8q
p8q - - 101 comments

Sorry, but there must be a mistake here:

In the description of this mod they said "with more than 1500 skins". However, i counted how many .tga lines (without repetition) are used in descr_model_battle.txt and the total is 1336 (i didn't count it manually, of course; i did it with spreadsheet, .csv conversion, etc... it only takes 3 minutes).

Therefore, it's 1336 skins in total (mounts, plus captains, plus stand bearers, plus soldiers, etc... everything included).

Anyways, 1336 skins are a lot. Congratulations :)

In the ranking of mods with most skins, "catw 08 Mithridates v0.8.1" mod is winning with 1418 skins in total. Anyone knows about a mod with more skins than that??

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Lanjane Creator
Lanjane - - 358 comments

My mod, Barbarian Empires: Hellenistic Legacy

Reply Good karma+1 vote
p8q
p8q - - 101 comments

Yeah, you are right! so far i didn't count Hellenistic Legacy. It is two mods in one, NL and NL2:

NL -> 1615 .tga models skins
NL2 -> 2066 .tga models skins

In total without repetition: 3233

wooow.... now you hold the record in the mods i counted so far

Since it is two mods in one, i think we should count NL2 with 2066

\( ゚ヮ゚)/🏆

(Your mod "Extended Cultures V v1.3.5" has 1336. Also very impressive).

Anyone knows of a mod with even more than 2066 .tga skins?? :D

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Kel-thuzad
Kel-thuzad - - 115 comments

Hi there, I have been relying on this mod ever since I discovered it. But I haven't played RTW for some time now and I recently came back to RTW remastered. I don't suppose there are any plans for this mod to be ported to the remastered version?

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perxibal2001
perxibal2001 - - 3 comments

Good afternoon, mate. I'm already testing the mod, I like it a lot. I have a question, will the mod continue to improve? the spartan and pergamon faction is missing. There is one thing I'm going strange with the mod, the battles of the sieges, the units run like crazy.

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Folcas
Folcas - - 2 comments

I have been playing on the alex exe and I really like this mod but I want to use the bi exe. The thing is it does not appear as an option in the 1.3.5 installer but it does in the 1.2 installer. Why? I played the bi exe in the earlier versions and I like it better.

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Guest
Guest - - 689,565 comments

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Guest - - 689,565 comments

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Guest
Guest - - 689,565 comments

I have a doubt, I was playing with Carthage and the Romans invaded Corsica, as the campaign was not going well I restarted the campaign and I decided that Rome would not invade me so with my Navy I destroyed his only boat, but in a shift change the The same army that invaded me the previous campaign. Is it a script army?

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Suppanut4625 Creator
Suppanut4625 - - 105 comments

No. Nothing in this mod is script so far. It seem that roman ai see your Corsica as low hanging fruit no matter control by player or AI.

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