Extended Cultures is an overhaul mod for Rome Total War which started as a submod of the Extended Greek Mod. It aims to add roleplaying depth, increase challenge for the player and improve historical accuracy.

Description

Extended Cultures V version 1.1 release. Lots of unique units, new factions, buildings and traits, and the new level of immersion! Merry Christmas everyone!

Preview
Extended Cultures V version 1.1 (outdated)
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Guest
Guest - - 691,065 comments

another great christmas present! I've read on TWC that you have minimized trait system and are working on it. should we expect it soon?

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Suppanut4625 Author
Suppanut4625 - - 105 comments

Next year, if I have time, now I successful in make campaign stable enough to start bearing trait system. But as you know, I get older and older and time is less and less. I now need to finished my thesis so I would able to coding again after February next year.

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Guest
Guest - - 691,065 comments

can I help you? I have some time.

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Lanjane Creator
Lanjane - - 358 comments

Join the Discord, there is Extended Cultures channel and Suppanut is working there when he has time and posts news and updates

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Guest
Guest - - 691,065 comments

играя за рим нет военной реформы играл несколько раз думал не выполняю какие то условия игры

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Suppanut4625 Author
Suppanut4625 - - 105 comments

Have greek factions upgrade settlement to huge city in red region according to this map.

Twcenter.net

Due to now every factions have some units which requires reform so I think is unfair for reform to only depending on single faction like Rome.

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Guest
Guest - - 691,065 comments

подскажите что делать

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Suppanut4625 Author
Suppanut4625 - - 105 comments

Have greek factions upgrade settlement to huge city in red region according to this map.

Twcenter.net

Due to now every factions have some units which requires reform so I think is unfair for reform to only depending on single faction like Rome.

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Metallaro1
Metallaro1 - - 239 comments

Hi can you install other mods with yours like darthmod or terrae expugnandae?

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Suppanut4625 Author
Suppanut4625 - - 105 comments

It could install with other mod unless that other mod not use mod folder due to game install in separate folder not overwrite vanilla data folder. Effect of Use mod that overwrite vanilla data folder would be mess up of game UI and some other aspect.

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Metallaro1
Metallaro1 - - 239 comments

Thank you

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Metallaro1
Metallaro1 - - 239 comments

Hi how do you recruit Hastati and Triarii?

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Suppanut4625 Author
Suppanut4625 - - 105 comments

Hastati requires roman barracks, metalworking community, craftmen community, and must be recruit from Italy, and must not have marian reform

Triarii requires roman army barracks, forum or curia, and must be recruit from Italy, and must not have marian reform

How to recruit them could be read in building browser of barracks, most of detail how to recruit are written there.

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Metallaro1
Metallaro1 - - 239 comments

I have all the barracks in rome I can recruit triarii and principes now but hastati are not on the list

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Suppanut4625 Author
Suppanut4625 - - 105 comments

Please read building description. Now barrack is not only requirement for units anymore, you need other building along with barrack too. In case of Hastati, you also need metalworking community, craftmen community and must be recruit in Italian peninsular.

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Metallaro1
Metallaro1 - - 239 comments

Sorry one last question is that just in Rome because I can only recruit in Rome ?

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Suppanut4625 Author
Suppanut4625 - - 105 comments

You could recruit it in Bovianum, Capua, Arretium, Roma, Volsinium, Rhegion, Taras if you have all of buildings it required there.

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Metallaro1
Metallaro1 - - 239 comments

Thank you

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Guest
Guest - - 691,065 comments

actually, roman barracks do not have description for recruitment requirements. although, roman units do.

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Suppanut4625 Author
Suppanut4625 - - 105 comments

Thanks for report problem, description is broken due to I using wrong kind of bracket. Due to I have to finish my thesis, release of bug fix version would have to wait for a month or two.

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Guest
Guest - - 691,065 comments

can I fix it myself in my folder? if yes, where should I look?

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Suppanut4625 Author
Suppanut4625 - - 105 comments

looking for file xc5/data/text/export_buildings.txt

looking for
"Samnite Milites {with Market, Boni Castodes only}"

change to
"Samnite Milites (with Market, Boni Castodes only)"

there are 4 places which need to change

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dzoni1996
dzoni1996 - - 22 comments

To make it easier for new people, when u go to export_buildings.txt go to "Edit" and then Find and enter Samnite Milites and change it.

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Metallaro1
Metallaro1 - - 239 comments

👍

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Metallaro1
Metallaro1 - - 239 comments

Hi how do you take rebel settlement Nigira? It has all this tree around and there is no way in

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Suppanut4625 Author
Suppanut4625 - - 105 comments

It is intentionally uncapturable. It plays role as keystone for many mechanism in game, I could not allow it to be captured, I will looking for script for taken last settlement later when I working on script.

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Metallaro1
Metallaro1 - - 239 comments

Thanks for quick reply

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Metallaro1
Metallaro1 - - 239 comments

Hi can I have this mod and XGM install as well?

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Suppanut4625 Author
Suppanut4625 - - 105 comments

Yes. you could have both mod installed at the same time, it not interfere with one another apart from no redline option.

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Metallaro1
Metallaro1 - - 239 comments

Thank you

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damon2001
damon2001 - - 88 comments

hi
great mod
but i got question how marian reform happen ? a city should to reach and upgrade to huge city right ?

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Suppanut4625 Author
Suppanut4625 - - 105 comments

Now reform would be trigger by greek instead of roman by build imperial_palace (upgrade to huge city) in hellenistic area.

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damon2001
damon2001 - - 88 comments

so i need to build a imperial_palace for example in Athens
or reform is just for greek factions ?

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Suppanut4625 Author
Suppanut4625 - - 105 comments

Only greek factions could trigger it, but everyone would gain from such event.

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damon2001
damon2001 - - 88 comments

i take all greek regions as rome and there is no more macedon or greeks or epirus
so reform wont happen at all ?
if thats correct can u plz tell me what file should i change so this event happen for roman and eastern like before
thanx

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Suppanut4625 Author
Suppanut4625 - - 105 comments

Bactria could trigger it in Baktra if it still survive.

The change involve swap culture of roman_julii and romans_scipii from greek to roman in descr_sm_factions.txt (may sound counter-intuitive but currently roman use internal culture greek and greek using internal culture roman so that greek would become one which could trigger it. You could temporary change culture of romans_julii and romans_scipii to "roman" and build imperial palace on region in red area in picture of this thread.

Twcenter.net

After you trigger marian reform as you desire then you could switch it back

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damon2001
damon2001 - - 88 comments

thank u

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Guest
Guest - - 691,065 comments

Can someone help me get this mod on mobile

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Suppanut4625 Author
Suppanut4625 - - 105 comments

I could not help you. I don't even know how they operate the game on android. (this mod is for windows version for most of the part, not sure it support any other version)

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Guest
Guest - - 691,065 comments

hey, every time I try to launch it with steam BI (following the instructions) an error stops it saying "script error in xc5/data/export_descr_unit.txt, at line 658 invaild ownership type gauls' found in unit barb chieftan cavalry early." how can I fix this?

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Suppanut4625 Author
Suppanut4625 - - 105 comments

How you launch steam BI version? by launcher from steam library? If you done everything correctly, there is possibility that something not untag properly in descr_sm_factions.txt and there must be some problematic tagging with ";" in wrong place somewhere. Could you show me content of that file?

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Guest
Guest - - 691,065 comments

I don't have permission to open that file

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Suppanut4625 Author
Suppanut4625 - - 105 comments

Something is wrong here, you should try redownload from alterantive location and reinstall it to see if mod still have problem or not.

Btw, steam BI could not run from shortcut so you need to run it through steam library, and set loading option (right click on game name and select property) " -show_err -nm -mod:xc5" and always loading from steam library (it would have option to select between Rome total War and Barbarian Invasion, select barbarian invasion)

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fredrikt-k
fredrikt-k - - 2 comments

Is it possible to change the value of trade resources for this mod? If yes, where can I find the specific folder for it? I can't seem to find it for this mod

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Suppanut4625 Author
Suppanut4625 - - 105 comments

"xc5\data\descr_sm_resources.txt" is what you looking for.

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Guest
Guest - - 691,065 comments

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selyx
selyx - - 3 comments

Hi. I really like your mod. You really did a great job. Congratulations. I have a question for the mod. The general has a spear and a sword in his hand. Is there a way without a spear? I mean, I just want to see the sword in the general's hand. No spear. If there is anything that can be done about it, I am ready to do it.
Thanks...

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Guest
Guest - - 691,065 comments

Hello. I am trying to move some save files from a PC to another PC, but I can't find them. Can you tell me where are the save files from this mod? Thanks.

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Suppanut4625 Author
Suppanut4625 - - 105 comments

in XC5\saves\ for campaign savegame
in XC5\custom\ for save custom battle

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