Extended Cultures V version 1.2 release. Further improved and polished version of the mod, with new battlemap buildings, edited settlement layouts and pathfinding, new traits, historical battles and bugfixes.
Extended Cultures V version 1.2 installer. This version may not not savegame compatible with previous version
Installation instruction:
1) Run XC_5_1.2.exe. Then selects your installer option. After that you would need to choose path for you to install. The rest of the process is automatic. I'd recommend choosing Use Loader.exe for player which use CD version of Alexander and BI for those without Alexander option (for steam BI, see below). When the installation is finished, a window "Completing Extended Cultures Setup" with Finish button will appear. Press Finish.
**NOTE: For player who has stability problem with this mod, I recommend to additionally selected Minimal Sound Setting and/or Minimal Music Setting option which would reduce memory using by this mod and improve stability as whole.**
2) For person who use Steam BI, follow instruction in Moddb.com to run game as you could not launch it through shortcut on desktop given by installer.
Sorry for a minor inconveniences!
Start the mod with a shortcut Extended Cultures V unless you are play with steam BI
In case you have problem when download from this place, you could try alternate download location here.
Drive.google.com
1.2 update.
- Improve settlement planning. New buildings are added: Ruins of Persepolis, Paradise of Daphne, Parks, Gardens with Reservoirs, etc.; new building slot in settlement map get reassigned.
- Improve Barbarian hill fort's pathfinding of town and large town level.
- Historical battle of Pydna and Ilipa are included (but not yet included introduction speech)
- New Installation option, now mod support memory edit loader.exe by International Man of Mystery for CD version.
- Performance and stability update
- Bug fixing(19th September 2021)
Nice!!!!
Congratulations on the release!
Cool Verry Nice Mod and Congratulations on the release
Thanks.
Unfortunately there is no way to change size of units in Julius Caesar Campaign, even if I change it to 200 unit scale, there is still normal scale, could you fix it?
you may need to copy whole folder to custom folder and load from provincial campaign menu instead to play with unit size as set by your video setting.
Maybe a bit too much on the rebels troops
is there somewhere a guide for the different buildings you need to recruit some specific units? (pedites extraordinarii for instance)
otherwise in general, this mod is awesome, very complete.
Thank you for this
Read building browser of your barracks, it would tell how to recruit those units there.
hello this mod looked cool but i get a bug saying : animation/small lader.exe not found, helb?
Likely installation problem? Is your RTW unmodified? If it is fresh and unmodified, you installed your mod into right folder? and If you put it in right folder (folder of your RTW), clear your browser cache and redownload the mod and try install it again. If still have problem please tell your install option you choose for me to check.