Cancelled unless somebody wants to port whatever I make when it is finished backwards to K1's engine any time in the future, they are welcome to provided credit is given of course.

Post news Report RSS Streamlining Module Creation

I have uploaded example files for the tutorial I wrote on how to port a module from the first KotOR game to the second and the steps can also be followed with two options swapped to port maps the other way K2 to K1.

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I will rewrite it making it easier to read and put it into a document form for people to download when I get the time to do so, I will also be writing more tutorials on how to do anything for either KotOR game that I learn to do along the way.

It is my hope to turn the Oddysey engine into an online re-usable engine for those who own biowares amazing piece of work with access to new modules and pieces for a diverse online community that allows for easy creation of a multitude of mods from KotOR mods to Total Conversions set in the Star Wars Universe or otherwise perhaps one day with an online repository of assets in a labelled orderly fashion that is easily accessible to people.

The Kotor toolset makes placing things in levels an absolute diamond in this provided they are for the first game, hoping this can be solved for the second game too, but either way everything I have planned will hopefully make creating mods for KotOR 1&2 as well as Total Conversion mods easier.

I also have plans to make a wiki of sorts or well document the process of this mods creation for things like the dialog file which I have not edited yet for a reason which is primarily including other peoples mods in a final release with their permission, as many as possible if they are of a high enough quality and make sense in the old republic universe and overall feel of the KotOR games.

With plans to include TSLRCM & M478EP again if possible, I would like to create an Expanded Galaxy set for both games with an installer that combines both games and storylines into a single launcher for both games, reducing space and wasted / duplicate files that will also allow the user to pick between high and low resolution graphics as well as updated textures if authors allow me to include them or if I can get some texture artists on board.

Coruscant, Sleheyron and a few other places are possible, perhaps even the Korriban Expansion mod, Lehon Expansion, something that is noteworthy this initial release and any future release will become compatible with almost any mod for K1 or K2 if relating to textures, in future releases I hope to include as many fixes and updates as possible for every area of the game.

Please message me if anybody has any mods worth noting, I have already noted a lot and will note them down somewhere online when I get time.

There is a short list at : Deadlystream.com

In the "want to help" hidden section of the first post, please let me know and link me to any that I do not know about and are not on this site, deadlystream or nexusmods as I will archive them all at some point for use as well as contact all of the authors and await permission as well as note them down in a credit log.

Thor110

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