Cancelled unless somebody wants to port whatever I make when it is finished backwards to K1's engine any time in the future, they are welcome to provided credit is given of course.

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K1 Expanded Galaxy Project

K1 Expanded Galaxy Project

News

Cancelled unless somebody wants to port whatever I make when it is finished backwards to K1's engine any time in the future, they are welcome to provided...

Preparing for the Yavin Demo

Preparing for the Yavin Demo

News

I have been preparing various GitHub Repositories for both mods and other projects for the Yavin Demo as well as organising my files and committing it...

Back to the Galaxy!

Back to the Galaxy!

News 1 comment

I am back after a short break to continue work on the project.

Expanded Galaxy

Expanded Galaxy

News

I have made a Discord for the project which will serve as a place to talk about Beta testing the mod and story ideas.

K2 Mobile Port

K2 Mobile Port

News 1 comment

My thoughts on porting K2 to the K1 Mobile Version, while working on the Expanded Galaxy Project I decided this could be a possibility.

KotOR Modding Tutorial Series

KotOR Modding Tutorial Series

Starting a mod Tutorial

I have begun to release some of the tutorials I am writing alongside the development of the Expanded Galaxy Project.

Odyssey Total Conversions!

Odyssey Total Conversions!

Starting a mod Tutorial

This is an idea I had while working on the Expanded Galaxy Project to trim the game down to it's bear essentials and then use that as a template to combine...

Retro-fitting the Odyssey Engine

Retro-fitting the Odyssey Engine

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An article on my thoughts about retro-actively fitting the Odyssey Engine to be used for Total Conversion modifications.

The Expanded Galaxy Project

The Expanded Galaxy Project

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I thought I would post an article here about the Expanded Galaxy Project.

Expanded Galaxy Project

Expanded Galaxy Project

News

A short article on the Expanded Galaxy Project for both KotOR games that ports all levels from both games to both games.

Streamlining Module Creation

Streamlining Module Creation

Mapping/Technical Tutorial

This tutorial is intended to go alongside many of the files I am releasing to help people make an abundant amount of new levels for the game as well as...

K1 to K1 update.

K1 to K1 update.

News

This is where I will post all articles pertaining to the K1 portion of the Expanded Galaxy Project.

Beta Resource Release

Beta Resource Release

News

This is an announcement for the release of the Resource Pack for the Total Map Conversion for all maps from K1 & K2 to both games.

Streamlining Module Creation

Streamlining Module Creation

News

I have uploaded example files for the tutorial I wrote on how to port a module from the first KotOR game to the second and the steps can also be followed...

Preparing to build a Storyline

Preparing to build a Storyline

News

Preparing to build a storyline for both the KotOR games, this will no doubt be a lengthy and time-consuming process.

Expanded Galaxy Project KotOR 1&2

Expanded Galaxy Project KotOR 1&2

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An update on the Expanded Galaxy Project which is ready for release once I have set up a website for the project, I am also reaching out to the community...

Exile's Expanded Galaxy & Revan's Eternal Empire : New Codenames

Exile's Expanded Galaxy & Revan's Eternal Empire : New Codenames

News

A quick update on the progress made so far over the past day or so as well as anything I might have missed.

New Ideas

New Ideas

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An overview of some changes and updates over the past day or so.

2DA editing.

2DA editing.

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Re-adding music and sounds back into both games from each game.

More on the K2 to K1 conversion.

More on the K2 to K1 conversion.

News

A bunch more screenshots of the K2 to K1 conversion, all modules have been made, Dxun, Dantooine and Telos areas with Foliage or Terrain need converting...

K2 to K1 update.

K2 to K1 update.

News

Here is an update on the K2 to K1 conversion, so far everything up to Nar Shaddaa prepared.

K2 to K1 conversion

K2 to K1 conversion

News

The doors are now there on Telos in K1, just to finish making the modules.